Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Peaverin

Members
  • Posts

    155
  • Joined

  • Last visited

    Never

Everything posted by Peaverin

  1. > I'm still having the same error, for some reason it wont unzip. Just to make sure it wasn't something on my end, I went back and downloaded one of the earlier ones you uploaded and that one worked fine. I have the same error.
  2. > I don't see why a textbox should take so long 2 add text. Test it… That's the problem that im trying to fix...
  3. > It might not happen with gui rendered Engines but I see no reason for a text box to actually take time to add some text. And also I never said that it would take 7 seconds. But it might take some time. The problem is that this is taking like 7 seconds and isn't normal…
  4. > So basically client -> server (server takes time 2 check who all 2 send 2 and send so last players receives a bit late) -> client > > Basically what I tried to explain but no one would listen. No. I don't think that's the reason of the problem. I don't think the server spends like 7 seconds for sending the text to the other players. ALSO This doesn't happen with rendered gui engines like cs:de and the server has the same check system.
  5. > Would you want the global variables to affect every player on the map, or just the player's (index) party? I was thinking about affect all the players (offline and online).
  6. This isn't related with the chat window refresh(tested refreshing chat everytime, the chat refresh but the message doesn't arrive so this is not an option) Also I have more things to say: Imagine 2 players. In the same map, the bug is happening, creating that lag sense in all the players except the last one connected. If there are in separated maps (player 1 is in map 1 and player 2 in map 5, for example) and they talk, all is correct(the bug doesn't happen). But if they chat with global, the bug happens. This shows that the bug is related with the amount of players that receive the message, not with the chat window refresh. Maybe this help to someone that can fix this.
  7. > I have a suggestion. That would be a very nice touch I think. > > Global variables and switches. > > Variables/Switches that are the same for everyone. > > This way you could for example do an event, where everyone have to collect x items together. The event adds 1 everytime someone gives an item. And when it hits the x it unlocks something. > Isnt that already there? That global thingy No, that global checkbox is only for events to be seen by every player in the same coordinates, but not for set the switches on to all the players. I like that globals siwtches/variables idea and i think it would be easy to, for example set the global switches and variables above number 1000 and the normal ones below number 1000, and then save the global variables in a bin file in the server. Maybe if someone can do it, that will be nice.
  8. I think doing that is not the best idea… You can use rpg maker xp to create better oflfine games.
  9. This happens only with inventory and skills because i think that the background of the zone where the items and skills are showed is black by default. Check a look at the scripts to see if you can change that black to transparent or any other colour.
  10. > Error solved dont play on two accounts ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) This also happens if i play with one account and my friend with other, in different computers, not just when i play with 2 at the same computer. > So what should other players do if there index > 5? Should they wait till a few ppl are gone? Don't understand what you said, im newbie in this engine. So can anybody help with this bug?
  11. Peaverin

    Event System

    To change the hp and mp regen formula go to the sever source and find: ``` Function GetPlayerVitalRegen ``` Then you will see the hp formula: (Willpower x 0.8) + 6 ``` Case HP i = (GetPlayerStat(index, Stats.Willpower) * 0.8) + 6 ``` And the MP formula: (Willpower / 4) +12.5 ``` Case MP i = (GetPlayerStat(index, Stats.Willpower) / 4) + 12.5 ``` Change that formulas to modify the player regeneration every x seconds (i don't know where to modify the seconds) between each regen.
  12. Maybe you didn't compile…
  13. I think you're asking that to try to fix this bug: [http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/](http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/) I also need help with that. A game isn't a game if it has a bug like that.
  14. Hey, do you have the graphic images of that system? I don't know where to find them.
  15. It is like having lag but it isn't lag. I will try to refresh it in some moments to see if i can fix the bug. Edit: Still don't knowing how to fix this.
  16. Excelent updates, I like the idea of you doing all that system so there won't be any incompatibilities between that systems. It's looking very good ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Do you finally managed to fix that chat bug? Waiting for the src release, it looks reaally really nice ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  17. Excelent system Mortal Angels, i am using this in my game. But i think there is (or at least I have) an error with the ring equipment. I can not see the item propierties window when i put the mouse above the ring image…
  18. I have tested the game with a friend and the error is still happening.
  19. It will show up in like 5 or 6 seconds or if you move one step in any direction with the player 2 it will suddenly show up for player 1. The same if you send a message from player 1\. It will also be shown up first for player 2 and then for player 1, like if player 1 were having lag.
  20. So Am I free to upload my game and my game's updates there?
  21. Ok don't worry about the directional movement and thanks for the buffs answer. The best you can do for understand the chat problem is just to test it and you will see that for player 1 it will be like if he were having lag (but isn't lag, because you can move without problems).
  22. Ok Rob thank you for your custom version and for trying to fix that bug. Hope you fix it, because the bug affects a lot of eclipse versions. Thanks for all! Edit: I saw the diagonal movement system and i think it will be nicer if it makes the player move speed decrease while walking in diagonal. As I said, it's just an opinion. Ah, and I also wanna know if there is a way to make the buffs don't dissapear after disconecting.
  23. This happens with all the eclipse versions that have the same chat system as the official. I'm asking to the custom version developers to see if they can fix this.
  24. Yes. The same if Player 1 Says Hi. It will only shown inmediately for the last connected player and then for the others(first for player 2 and then for player 1) Also if player 2 moves, the chat window of player 1 will refresh inmediately. I think you will have to test it because i don't know how to explain correctly. Also i have found a bug in your proyectiles system: [http://postimage.org/image/eu9mfi96n/](http://postimage.org/image/eu9mfi96n/) This happens if i shot the warp blocks.
×
×
  • Create New...