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Peaverin

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Everything posted by Peaverin

  1. Hey, Rob, can you add 16x16 pixel movement in your engine?
  2. 8 ![B)](http://www.touchofdeathforums.com/community/public/style_emoticons//cool.png)
  3. > bugsick can't win because he doesn't have at least 3 houses so he is out the contest. am i right ore not Or maybe he can if that cave is a house. Btw, bugsick, can you tell me where did you find that tileset?
  4. Hey, I think some people is cheating in the contest by creating some accounts and voting himself. I think that this isn't fair for the other contestants… As I said, I just think it... But please, be fair. Maybe some people notice why am I saying this. Anyways good luck to all the participants ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I personally like richy, bugsick and diee maps.
  5. There's a spoiler. I see it well… Anyway i'm gonna edit the post with the direct links to the photos.
  6. Here's my entry… I had some headaches while mapping this, but i think it looks great: >! Village:![](http://s17.postimage.org/ackbo7ium/Village.jpg) >! Inn/weapons shop/restaurant: >! ![](http://s17.postimage.org/jqlnu99nx/Inn.png) >! Items Shop: >! ![](http://s17.postimage.org/p3ai8dxkd/Shop.png) >! The smallest house: >! ![](http://s17.postimage.org/3pt2habsd/House.png) >! The "temple" ( the house that looks different ) >! ![](http://s17.postimage.org/c0evp47cd/Templo.png) Links to the photos (in case that you can't see the spoiler): Village: http://s17.postimage.org/ackbo7ium/Village.jpg Inn/Weapons Shop/Restaurant: http://s17.postimage.org/jqlnu99nx/Inn.png Items/Supplies Shop: http://s17.postimage.org/p3ai8dxkd/Shop.png The smallest house in the village: http://s17.postimage.org/3pt2habsd/House.png The "temple" ( the house that looks different ): http://s17.postimage.org/c0evp47cd/Templo.png Hope you like it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  7. Very nice work, Rob, i loved a lot the 16x16 tiles idea, it's much better efective and it looks better than the 32x32 tiles. PD: I noticed a little bug. You can't erase anything that you writed in the chat.
  8. > Welcome to the forum. EO has the speed constants client side only. So just change it. Then either save your client find your client.vbp right click and press make or in VB6 go to File > Make client.exe thnen run in the client.exe. (Compiling is needed only when using the .exe file and not neccssary when you run it from vb6) Hey, having the speed constants clients side won't make the speed hackeable?
  9. > The Guild System Breakdown! > > Guilds are stored as .ini files in the server data\guilds\ directory. > > Guilds can have up to 30 members. > > Guilds have up to 4 possible ranks (Master, Officer, Member and Recruit) > > Guild rank names can be modified for each guild. New Ranks cannot be added but the names can be modified per guild. > > Guild members can share a single guild bank (up to 100 items) and 100,000 in default currency. > > Guild Type > > Name as String > > MOTD as String > > Website as String > > Founded_Date as String > > Member(1 to MAX_GUILD_MEMBERS) as GuildMemberRec > > BankSlot(1 to MAX_GUILD_BANK_ITEMS) as GuildBankItem > > GuildMemberRec Type > > Name as String > > Rank as Long > > GuildBankItem Type > > ItemNum as Long > > Value as Long > > Guild Constants > > GUILD_RANK_MASTER = 1 > > GUILD_RANK_OFFICER = 2 > > GUILD_RANK_MEMBER = 3 > > GUILD_RANK_RECRUIT = 4 > > MAX_GUILD_BANK_ITEMS = 100 > > MAX_GUILD_MEMBERS = 30 > > MAX_GUILDS = 100 > > MAX_GUILD_RANKS = 4 > > Guild Variables > > NUM_GUILDS (stored in a master ini file, updated whenever a new guild is created) > > Just working on the guild UI and will post the latest update for everyone to download! Amazing work Rob, can't wait the release!
  10. Hey Deathbeam, very nice updates but there's a bug… Everytime i change the fps from 64 to 32 the move speed also decreases. Hope you can fix that. Good work ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  11. > Hmmm i test it now and i dont get that problem….i using eclipse dragon 2.0 :S I know, and now it is working correctly for me too… Maybe my computer had some type of lag or something... Well, I think this can be tagged as Resolved and be closed. Thanks for the replies!
  12. If you wanted to say that the guild window isn't refreshing correctly, just put frmmain.picguild.refresh everytime do you want the window to be refreshed or just picguild.refresh if you're into the frmain form code. (Don't know exactly if it's frmain or frmmain, i can't check it now)
  13. Sorry, i didn't say i was talking about this [http://www.touchofdeathforums.com/community/index.php?/page/index.html/statuschecker.html](http://www.touchofdeathforums.com/community/index.php?/page/index.html/statuschecker.html) The server status checker created by wolf to show in the webpages.
  14. Hey, i found a little bug in the statuschecker. The problem is that it shows correctly the status image, but the image dissapears in 3 seconds (when the page is completely charged). Does anybody have the same problem? Can anybody help with this? Thanks for all.
  15. > I promise to upload a new build tomorrow for people to enjoy! > > See new Character Window; > > Oh, did I mention Guilds? > > ![](http://www.samugames.com/eclipse/EO18.png) Incredible.
  16. Lol… seems strange, but now when i tried it with Rob's custom version this bug isn't happen anymore... So I think i will use his version. Thx for the replies ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  17. Hey Rob, your engine is looking really really nice. I found a small bug. When I kill a monster and then i target other monster the hp bar isn't showed correctly: >! ![](http://s9.postimage.org/syi7rjve5/Sin_t_tulo.png) Then the hp bar shows like that until i attack the enemy and the bar refreshes. Also when i tarjet other players: >! ![](http://s18.postimage.org/9o1ovis0n/Sin_t_tulo.png) Good luck! PD: Also (i don't know why), with this new version, i don't have anymore that annoying chat bug that i posted a week or two weeks ago.
  18. Hey Rob, why you don't make some spells have also a knockback effect chance?
  19. You have to modify the gui image in gui/menu and change the position of each window and image inside vb6, in frmain.
  20. If you show the new UI structure maybe i can adapt this: [http://www.touchofdeathforums.com/community/index.php?/topic/120357-free-gui/](http://www.touchofdeathforums.com/community/index.php?/topic/120357-free-gui/) But im not sure if that's what you're asking.
  21. Wow Rob, you're making a really good job. I love that you always do a checkbox for everything. Then if i don't want something i just have to set the option in the checboxes. You're working very fast and very nice, congratulations! This is getting veeery exciting ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  22. > I had done that by design, it just means you're on a quest and you have more than enough to turn it in. > > I can remove this so it doesn't display after you've completed the quest if need be, Or just do this: When you have killed the required amount for complete the quest and you kill again the monster, it will appear this message: You have already killed 5/5 monsters. Go talk with x npc. This will be useful and nice ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  23. Hey Rob i am very excited about your engine, im sure that i will use it. Just a few questions: -Will i be able to change easily the amount of max buffs? -Will you create NPC's spells? a few small bugs reports: -This one: [http://postimage.org/image/68y0fywx9/](http://postimage.org/image/68y0fywx9/) -The other is that the buffs affect the monsters. I tested giving a +200str buff to a bee. Without the buff, his max hit is 11\. With it, his max hit is 21\. Maybe the amount of damage isn't much higher but this will allow players to cast buffs to monster and then let the monster kill other players easily. And the last one, a suggestion: I think this maybe works for make players walk slowler when they walk diagonally. When they are walking in diagonal decrease his speed using the same metod that the shift button use to reduce the speed of players with low agility. I don't know if this isn't posible but maybe… Thx for all you're engine is exciting! keep doing good work ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  24. > Just a suggestion, in my Create 3d device function… add a render mode option into the options.ini, and when the device is being created it will have a number 1-4 to force a specific render mode with 0/1 going through the loop so as Deathbeam said, his computer will not support hardware/software... he can at the very least edit that 1 number in the config.ini..... I think that just moving that case to the bottom and changing the case numbers that problem is solved (or at least it worked with me)
  25. Create a hamachi's group and make your friend join it.
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