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RyokuHasu

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Everything posted by RyokuHasu

  1. You're banned because your argument IS valid. XD lol
  2. You're banned because I can't even see your's
  3. 28- Because there is no better mmo maker.
  4. You're banned because your argument is invalid.
  5. Feed back please. =D Did you know, all classes you make can only have the max stats of a warrior by default? This will Show you the simple way to change that. And if you changed your first 2 classes THIS IS ALSO FOR YOU, more than new classes. SERVER In modCombat RIGHT AT THE TOP under "Function GetPlayerMaxVital" Under "Case HP" before "Case Else" add ``` Case # ' the number of the class you want to create a new stat type for GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * INCREASE + STARTING HP ``` Under "Case MP" before "Case Else" add: ``` Case # ' the number of the class you want to create a new stat type for GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * INCREASE + STARTING MP ``` * * * EXAMPLE: I have a class, Tamer, Tamers control pets and the pets do most of the fighting for them, thus they have little ability to use magic of defend themselves. So they would have low HP and MP Max Tamer HP ``` Case 3 ' Tamer, the 3rd class in my classes file GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 5 + 80 ``` Tamer MP ``` Case 3 ' Tamer, the 3rd class in my classes file GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 4 + 20 ``` The results, ONE WEAK CLASS, however I give them 1 basic summoning scroll (multi use) to start out with, the pets will make up for thier weaknesses.
  6. If your talking about… ``` 'Prevent multiple pets for the same owner If TempPlayer(index).TempPetSlot > 0 Then Call GiveInvItem(index, npcNum, 0) Exit Sub End If PlayerMap = GetPlayerMap(index) PetSlot = 0 For i = 1 To MAX_MAP_NPCS If Map(PlayerMap).Npc(i) = 0 Then PetSlot = i Exit For End If Next ``` Read it closely… I just tabed it wrong, it spose to look like... ``` 'Prevent multiple pets for the same owner If TempPlayer(index).TempPetSlot > 0 Then Call GiveInvItem(index, npcNum, 0) Exit Sub End If PlayerMap = GetPlayerMap(index) PetSlot = 0 For i = 1 To MAX_MAP_NPCS If Map(PlayerMap).Npc(i) = 0 Then PetSlot = i Exit For End If Next ``` ummm…. Is that what you where talking about? other than that, there are dubble ifs... =P but i will re-tab the part in question... sorry for the confusion, if you have changed this, please revert it back to normal.
  7. Banned cause you dont really have to
  8. I ride up the hill on Carl from llamas with hats (YOUTUBE IT!), he stabs you 37 times in the chest and eats your hands… "Caaarrl, that kills people."
  9. Thanks for Linking in my Extra bit ^_^… =/ but could you lable it somthing about EXP, you just call it "extra" please and thank you
  10. XD but like said befor…. i know knothing about how the game engine works.... The tutorial I made was 5 hours of guess work... that magicly worked (after 5 failed attempts) Ill be lucky if i can ever pruduce 1/10th the stuff i want to make... lol
  11. O.o There IS already one of these currently too… and its better labled and kept nice and need, and updated reguarly.
  12. I was thinking that too lol i might find i way to do that… Maby
  13. @Lightning: > You haven't seen what I've done with mine yet… xD O.o you ever gona share? or do i have to become the leading person for pet modifications? lol
  14. you go in and remove it from the map at this point…. or kill it (if you can) GO NEWS!!! Coming soon: Pet Stats scaling!!!! based on your level and STR the pet you summon will be stronger too =D WIP: Pet armor, give your pet paperdoll armor and get it back when it dies or is disbanded. ;D im making your pets better...
  15. EDITED MULTI PET TUTORIAL!!! Pets can now change maps again using the multiple pets tutorial. (p.s. The pets don't Disband after death… i fixed it on mine... but i dont fell like sharing, too tired, good night =P) | Link in my sig. | V
  16. **IMPORTANT EDIT** I ADDED back in the ability to take pets with you when you change maps Added: ``` SpawnPet index, MapNum, Trim$(Player(index).Pet.SpriteNum) ``` Find " 'switch maps" In modPlayer Add it under ``` PetDisband index, OldMap ``` if you already completed this tutorial before (yes it was as simple as using Trim$…. if only i figued that out 2 days ago when this was released >.
  17. 26\. Because the mods are forgiving when conditional things happen.
  18. You know your a geek when you DO KNOW what programming language the universe is coded in.
  19. Flerp derp dee doo. Flop weeeez nerk chefz. FLEEDLE DEEDLE!!! -Proceeds to get naked and streaks across the forum-
  20. =P i know its not the exact same BUT somtimes code breaks for an instant, its like that. One time while working on Bleach: Bladed's mirror people kept saying that thier kido spells were not calling the animations but still working (this is in a 3d combat MMO i made) I the code for some reason had a 1 in a 1000 chance of skiping the animation sequence, there was nothing i could do, i poured over it for 3 days looking for the problem, and cam back and said sorry, it looks fine.
  21. =P the animation is lost dut it still functions and attacks… be happy... also i found befor i changed systems that changing maps helps to.... Eddit: and as for spells on pets, I just did it and it worked, do you not have the hotbar fix? (to whoever said somthing about spells and pets)
  22. it shouldent, i have a Clucky in my game and i had it attack other clucky O.o (clucky = a chicken) let me check this with pitting scrolled pets aginst thier wild selves more… Edit nope: My FF7 person kill his own kind witout hesitation.... O.o that sounds messed up lol
  23. it dose that somtimes for me, i just respawn the pet XD … O.o witch wastes a scroll in my system XD
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