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ZeoWorks

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Everything posted by ZeoWorks

  1. > The game didn't close. It just stayed open and I had to Ctrl-Alt-Delete and End Program it. Yeah, There is no "quit" function, though I'm not sure if I really want to add one. XD
  2. > Oh. my. god. > > I started playing and nothing was happening. I started walking around aimlessly when suddenly a teletubby comes out of nowhere and starts screaming. I start running away but it doesn't stop screaming. I turn around again and it's still screaming… just standing there staring at me. > > Then the game crashed and it kept screaming... so yeah... Lol quite a shock eh? I made my gf test this and she ran down the stairs screaming afterwards. XD Don't worry the game didn't crash, like "Slender", if you look at slendytubby for too long you lose and the game instantly ends. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  3. > The bloody hell… well, good luck with this... project. Haha thanks, I'm currently working on multiplayer which will be released for the beta. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I'm also creating a website with web browser play capabilities. > i pooped my pants when that screaming thing came near me Then I am victorious. XD
  4. > How do you pick up the custards? I found 3 of them but I couldn't figure out how to pick them up. You simply left click on it. By default the cursor is frozen to the center of the screen when you start playing. However, there are bugs in the windowed version that if you go off the game and back on the cursor wont stay in one place, it just moves around as useual. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  5. > *Update* Version: 1.0 > > -Added Main menu > > -Created Main menu theme music > > -Added Morning Game-type > > -Added Night Game-type > > -Added Credits > > -Improved grass > > -Improved fog > > -Fixed Po's Collider bug > > -Fixed tree placements > > -64bit & 32bit capability Please report any bugs, thank you! ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  6. > Survivers is actually rusian stand alone game made in Unity 3d similiar to slenderman. Ah righty, my bad. I based that response on what another friend told me. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  7. > ***Update* Version: 0.5 > > -Fixed collider bugs > > -Added Map > > -Added flashlight on/off sound effect > > -Added Teletubby Bed models > > -Added "Noo Noo" (The teletubby vacuum robot) > > -Darkened Teletubby textures > > -Changed opening GUI** Update! I added your requests and fixed a few collider bugs (A few previews of these updates are displayed in the screenshot section). ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) Please leave feedback and feel free to recommend anything else you'd like to see in future versions of this game. Thanks! ~ZeoWorks
  8. > No wonder why teletubbies got kicked of Tv they are wild demons Very wild haha, I'll get working on releasing newer versions. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  9. > That is awesome, i loved the telletubby hanging from the tree. Thank you Marshy Dearest! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Much appreciated. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  10. > SlenderMan Game wasn't horror, let alone barely a game. Not sure how it got so much fuss and popularity. Just my opinion though I guess.. It wasn't so much the gameplay that made the 'horror' side of it, it was the legend/mythology of slenderman. One of the myths was that the more scared you are of him, the more he'll want to kill you which simply just put people under panic incase they got scared of him. True events have occurred relating to the slenderman myth, but hes not real. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  11. Magical Dynasty - MDO, sounds the best. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) I agree with Iraasta on this one. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  12. > I always die from the purple teletubby other than that good game and where is this house? Yeah lol, he does go berserk when he finds you. XD And I'm planning on adding in a map (not telling you where your location is though, just a map of the level). The house is directly facing you miles away when you start playing the game, in other words; North. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  13. > There is something similiar, game called "Survivers" I think. Its not that scary, but its fun. > > Game looks nice, but they are bright indeed. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Yep, Survivers is a mod for Half life 2, not an actual stand alone game. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > Dude add him lol he is the best character. Will do. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) (I'm sorry if hes damaged or broke or on fire, it'd be either because the slendytubby did it or i'm drunk while programming.)
  14. > What if slenderman was multiplayer lol Actually, I've looked into that. It shouldn't be that hard to make, the only thing would be paying to keep the servers online 24/7 But its possible. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  15. > I love that idea ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) But your teletubbies is too bright for game style, try to make them a bit darker. Thank you for the heads up ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Will do. > What about that vacuum what is he going to be in this game? Sure thing, I could add him into the teletubby house roaming around. XD _This is probably the weirdest non-eclipse game you've had posted yet._
  16. ![](http://i46.tinypic.com/35d6utj.png) **Slendytubbies - Official Release** > *Update* Version: Official Release > > -Created website > > -Added video multiplayer tutorials > > -Rebuilt game from the ground up > > -Multiplayer LAN/Internet support > > -New Game Menu > > -Added Day, Dusk and Night varients > > -Added ingame graphics settings > > -Added Multiplayer Co-op Gametype > > -Added Multiplayer Verses Gametype > > -Added Slendytubbies Game Installer > > -Added Sprint function > > -Added Crouch function > > -Remade credits > > Trailer: > > **What sorcery am I reading? ![:blink:](http://www.touchofdeathforums.com/community/public/style_emoticons//blink.png)** > > Slendytubbies is a re-make of the popular indie game "The Slender Game", with a massive twist. Like the slender game, this game was made in the 3D Unity Engine. This alpha was built from the ground up within the grand total of one week by one person, me. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) The reasons for me making this game was to challenge myself to try and make a scarier 'Slender-like' game using teletubbies (and for your entertainment of course). Don't be afraid to download, they're teletubbies, they're harmless and non-scary… right? (Wrong, not in this horror game). > > **Gameplay** > > ![](http://i47.tinypic.com/ofnhg2.png) > > The gameplay is simple, similar to 'The Slender Game'; you must collect all teletubby custards and avoid getting caught by slendytubby (be a ninja ![:ph34r:](http://www.touchofdeathforums.com/community/public/style_emoticons//ph34r.png)). There are TEN teletubby custards in total. The map is much bigger than the original 'Slender Game's map, with more interactions and encounters in-game. > > **Multiplayer** > > _Multiplayer was a big step forward for the Slendytubbies game. Any amount of players can join games. There are 2 types of game modes:_ > > > **Co-op:** > > > > _Objective:_ The objective is to collect all 10 > > > > teletubby custards without being caught by the > > > > slendertubby. > > > > **Versus:** > > > > _Objective:_ Players must try to collect all 10 > > > > teletubby custards. One player however, plays > > > > as the slendertubby and must catch all players. > > _**How to connect to other players games:** > > To find out how to connect to other players games: [Click here!](http://zeoworks.webs.com/apps/forums/topics/show/8398772-how-to-host-connect-to-other-players-online-multiplayer-games-using-hamachi)_ > > Controls: > > _Move Up - ArrowUp / W_ > > _Move Down - ArrowDown / S_ > > _Move Left - ArrowLeft / A_ > > _Move Right - ArrowRight / D_ > > _Look around - Move Mouse_ > > _Sprint - Left shift_ > > _Crouch - C_ > > _Switch Flashlight on/off - F / Right Mouse Button_ > > _Jump - Space_ > > _Map - M (Hold)_ > > **Screenshots** _(These screenshots are from Slendytubbies Alpha V0.5)_: > > > >! ![](http://i50.tinypic.com/2j3h5og.png) > > [**Download The Official Release For Windows Or Mac**](http://zeoworks.com/misc.php?page=home)
  17. > You may want to increase your payment OR lower your expectations. That is a ton of work for 25 USD. That's not USD, Its Euros, used in places like dublin. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) Thats around… $35 dollars. o:
  18. > $200 could buy you a better, more efficient engine, man. Don't blow that kind of money on Eclipse. An example of this would be the 3d MMORPG making engine called 'Realm Crafter' (Which I have), its a pretty good engine & it has its own unique coding system. However, you do not get the engines Source unless you sign up for it (which takes a month), some people get declined too; meaning you'll have to pay other programmers that have access to its source to do source edits, again; you can still create scripts .etc for your game, so its pretty much the same. But that doesn't mean you should leave eclipse and go elsewhere, $200 is a decent enough finance to create a decent MMO Game with eclipse (considering that most programmers here charge around $10-$20 per system). You could also use some of that money to rent a virtual server so that your game is 24/7 (The cheapest i've seen is $7 a month). ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  19. Can't you just use Alatar's Quest system for DirectX8 version(s) of EO: [http://www.touchofde…est-system-v12/](http://www.touchofdeathforums.com/community/index.php?/topic/127841-eo-dx8-alatars-quest-system-v12/) Or am I missing something out here >.>?
  20. > Why does nothing like this ever happen in Canada. Canada? Try Northen Ireland. 3:
  21. > It wouldnt be that hard with this Projectile system, i will try to do it. It will be fair if NPCs can shoot players too ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Sounds great! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I can't wait. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) (Considering that my game uses mainly ranged combat lol… *scifi-scenario*)
  22. Amazing ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I would definitely use this if it had a function to allow NPC's to use ranged attacks too. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  23. Havn't heard from you in a while MrMiguu, I hope things are going well. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) It would be great to see this engine in Eclipse Advanced 3.0 ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  24. @General: > Look at how other games do white armor, Runescape's white armor bum candy would be a great example. You need to make it stand out, this is done by adding a great amount of detail into it. Light reflection being a big one. I agree with General Pony. ^_^ Since its white armour. I suggest you use a slightly more gray-ish tone for the main tone, then for reflections/shinyness use plain white. I recommend you use a black or gray outlining around each armour piece though so your character won't look like hes under a bedsheet. :)
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