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Calalin

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  1. Like that : If Item(GetPlayerInvItemNum(MyIndex, invNum)).Name = Trim("Admin") Then It's no good for me ^^ Thanks you for your answer
  2. Okay thanks you ^^ I will search why it's not ok in my house ^^
  3. Thanks for your help, but it's not ok in my house : I have created an item and I call It "Admin" This is my code : ``` If Item(GetPlayerInvItemNum(MyIndex, invNum)).Name = "Admin" Then Call SayMsg("Test") End If ``` Have you got an idea ? Thanks !! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  4. Thanks for your answer ! I have tried my code in server side. Is there an equivalence for "itemnum" in client side ? Thanks !
  5. Hi all, How I can do an action when a player unequip an item ? I have make this script : ``` If itemnum = 6 Then Call SetPlayerStat(index, Strength, GetPlayerStat(index, Strength) - 5) Call PlayerMsg(index, "You lose strength !", Yellow) End If ``` But I don't know where to put it… ^^ Thanks for your help ! PS : Sorry for my bad English ^^
  6. Thanks for your answer ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I have seen this tuto : http://www.touchofdeathforums.com/community/index.php?/topic/128933-all-ver-script-system/page__hl__%2Bitem+%2Bscripted It's functional for me ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  7. Hi all, Can you help me please ? I will want add a new function on my item. An item which changes the access. For exemple, If a player equip the item "moderator power" he is going access 2. And when he unequip he lose this access ^^ It's an exemple, of course ^^ Thanks !
  8. Thanks you, I will see that next week. Sorry if I haven't read all topic (with guilds tutor) it's because I'm French, and I don't understand all ^^
  9. Thanks all for your answers > Render, can you read? not tobe mean. but he asked for EA with Guild. > > @calalin: ok, there isnt a version relesed with guild but there are some tuts > > [http://www.touchofde…ds/#entry803227](http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/#entry803227) > > since EA was based on Nightly (3.0) if i remember it right. then this one should work. might need some adjustments. to make sure ask one of the programmers on here or ask Deathbeam(nyan). I try with this tuto, but I have many errors… Thanks, I will again try ! ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  10. Hello, Someone owns the version of Eclipse Advanced with the guild system please ? Thanks
  11. Ha d'accord, ça me dérange pas ! Au contraire, je trouve même cela mieux, je fais toujours des mises à jour pour mes maps ! ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  12. > EE is an engine hardly anyone here knows how to use nowadays, might be tricky to find someone to fix it for you and use it properly. (It has some major bugs that no one has ever bothered fixing, or simply can't find the root of Before, I have a team with a developper who fixes many bugs. Maybe they are no bugs about you speak. > Sadly, this still causes load times, because the way Eclipse works is that it sends new maps when the client moves to that map, and checks on the server if there is a newer version available. If anything, loading the maps around your current will INCREASE loading times, as you'd need to make 5 requests for maps from the server every time, instead of just 1\. Of course, this can be fixed by removing the online map editor, but that would mean you can no longer edit maps in the game itself, and have to send out updates for every map because the client would hold the map database locally, instead of constantly requesting them. Ok, I understand, so I removed this demand **[EDIT] I misunderstood, I submitted the demand. Thanks for the translation Greendude120**
  13. I removed my demand about database ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  14. > What engine are you using? Eclipse? > > And what do you mean with "- Load map around the character for no map's loading" I use Eclipse Evolution For example, your character is on the map 1 and he goes on the map 2\. There is a little loading. I want to load the map 2 before, for no loading transition between the map. Do you understand me? Sorry for my bad English > You may want to increase your payment OR lower your expectations. That is a ton of work for 25 USD. I don't know the price here :/ > Wait what? Normally people want it this way… I know but i have the impression that is too slow. Maybe it's my database.
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