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tsuki

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Everything posted by tsuki

  1. Great tutorial. Simple but very helpful.
  2. @Robin: > @Kusy: > > > Wow, this thread is gay. > > And fake.
  3. @SpiceyWolf: > lol i dont know if anyone had said this but u dont have to make sure the box is right size… just set it close to the size so stuff doesnt overlap and turn on autosize to true it will make sure it fits the image :P Yes, but it's much more easy to work on the alignement if the picbox already have the right size.
  4. Check the projectile's tutorial of Captain Wabbit.
  5. @shadowdeath: > I know how the do the transparency, I was more wondering on the shading/border of the transparent boxes. :D it's just a interior border and interior bright with transparency effects too. nothing special. Just adjust the settings of the borders and bright to seems solid
  6. @shadowdeath: > How did you make the character image…? > I'd like to know. Easy. Photoshop + some layers + translucency at some layers + striped patterns + text tool. nothing too hard. Maybe I post a graphic tutorial tomorrow @shadowdeath: > Anyway, Nice Tutorial. I'll be sure to use it. Very thanks!
  7. tsuki

    Animation layer

    [here](http://www.touchofdeathforums.com/smf/index.php/topic,70981.0.html)
  8. tsuki

    Sprite maker!

    I use this. http://www.mundorpgmaker.com/forum/index.php?page=charmakerxp It's very very helpful.
  9. Oh, man! very thanks. I'm not going to use the original icons in the pack. but it's very useful as pixel art's base.
  10. tsuki

    Animation layer

    @Axis: > ok i didn't mean auto tile i meant a animation layer. You said auto tiles before… In both case(autotiles and animation), Crystalshire is the best choice if you don't have a advanced knowledge in vb6 to do it by your own
  11. tsuki

    Animation layer

    man. Donate 40$ to Crystalshire and get a copy of the engine.
  12. @Xakarii: > Yes. I tried 640x608 and this happened. 1024x608 worked fine for some odd reason Did you tried to use some tutorial or just resized the picscreen? look this http://www.touchofdeathforums.com/smf/index.php/topic,67409.0.html
  13. No one can help me? :sad: (sorry by the up posting)
  14. @Axis: > i don't care if it's not worth it i want to try >: O So rewrite every movement sub and create all the additional functions.
  15. @RyokuHasu: > if you really think hard about it there would be a LOT work and "Extra work" that goes with this. I was trying to go over what was needed, and beleive me, its alot. It me it dosnt seem like its worth it to all this to a game. you'd have to rewrite EVERY movement sub in the entire game, and people using doors, well… they would be screwed without a seperate set of instruction on how to add it. > > =P just my opinion that its not worth it.
  16. @Raicon: > Hi everybody! I saw that in the Eclipse Origins he does not have arrows, if somebody will have a system, exactly that he is basic, please pass, therefore it is impossible to create the Archer class without this. I always thought that people who can not read should not try to create games. There's an amazing function at the right top called "Search…" and a very helpful section of this forum called "Tutorials" Try to use them ;)
  17. @Darth: > Yeah, or you could always make the transparent color(the pink) black, and everything in your sprites that are currently black the darkest gray possible before it is black, so it is not made transparent.(The transparent color is the color of the pixel in the top left place). It's the worst way to do it. ^ http://www.touchofdeathforums.com/smf/index.php/topic,73720.0.html the best way to do it ^
  18. @Greendude120: > Since your displayging it client side and the function i posted is client side. it will work… > > frmMain.lblMyClass.Caption = "" & GetPlayerClass(MyIndex) > > This will make MyClass label display your class number. > > I think you can set it up without the quotes too i forget. > like: frmMain.lblMyClass.Caption = GetPlayerClass(MyIndex) > > one of them should work the GetPlayerClass(MyIndex) and Player(MyIndex).Class are the same. in the both cases, the caption displayed is 0 for all characters with different classes
  19. @RyokuHasu: > Myindex is only for Client side > what I want is display the number of the class at the client side
  20. @Greendude120: > ^ is this what you want? Its already a function on your EO 2.0 client. > > You can use it as such: > If GetPlayerClass(Index) = 0 Then > _the class # is 0_ what I want is display the number of the class at the client side but when I use the player(myindex).class the only value returned is 0
  21. I'm trying to use this function: ``` If Player(MyIndex).Class = 1 Then frmMain.lblClassx.Caption = "Class 1" Else frmMain.lblClassx.Caption = "Class 2" End If ```But the caption displayed was always "Class 2" So I changed the "class 2" to player(myindex).class and the value displayed is 0 Why the value returned with player(myindex).class is always 0? :sad: There's a way to get the class number? '-'
  22. @Robin: > It works fine in EOv2\. You just need to find a different line of code instead of the one provided to get to the npc drop bit in AttackNpc.
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