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tsuki

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Everything posted by tsuki

  1. @shadowdeath: > I got the Conversation System working by mixing it with the WN Chat System. > The tutorial is what I'm having problems with. If the conversation system works fine and you're having problems with the tutorial, maybe you're just doing the tutorial part wrong or using wrong parameters on calling the function
  2. I'm not an expert, but I think you'll need to rewrite some things at the conversation system. These subs render the windows and text, so you'll not need all of them. I'd read the system, so let me explain what I got. You save the conversation text, options and the rest in a file at the "convs" directory. so when you're on the Chat tile and press the action button, you get the conversation picbox with the text. In EO2 you'll don't need to render. just create a picbox and put 2 labels for the text and npc name, four (or any labels you want) labels for the options (remember to set the "visible" atribute to false and create a function to make it true depending of the options number) and a picbox for the npc face. define the values of each object and be sure they match with the functions. Then use value on the conversation file to display the conversation, options and npc's face. use the ".caption =" ".visible =" and ".picture =" according to the conversation values. It's a very simple system in the EO2, but you'll get some complications with the CS:DE.
  3. so you need to find the equivalent textures and variables of DX7 or modify the code. maybe you'll need to rewrite the display text part, so use as base the others tutorials that uses a display text part. yes. post the code. maybe I can help you.
  4. did you change the text rendering type? the CS:DE use a DD8 for the rendering, so if you try to rewrite the display text part to a simple text display, like the others text display, maybe it works.
  5. I got a theory to do it. you create a character value as long, like "firstlogin as long" and on the server side in the Sub LeftGame you put a command to change the firstlogin to 1, so after the first logout the value will be changed to 1 then at the cliente side you create a function to open the conversation (or anything else you want) if the firstlogin value is 0. as the value was changed for 1 after the first logout, the conversation will not open again. if you do it, remember to delete all the characters
  6. @shadowdeath: > Conversation is working but not the tutorial. :( the "tutorial" you said means the initial conversation on the first log in?
  7. The only thing I can think at the moment is to change the text rendering and display it like the quest info of the alatar quest system. try to look at the Wind's Nocturne conversation system. Maybe you find a way to do it.
  8. did you tried to create a new picturebox and tried to display the conversation on it?
  9. At first place. CS:DE have many modifications. You can't simply copy and paste the codes. You just can use them as base to your own codes. If you want to try, modify how the conversations are displayed Look at the Wind's Nocturne conversation system (Robin's Amazing Package) if you want a DD7 conversation system.
  10. the picItemDesc and picSpellDesc are bellow the txtMyChat. you have 2 options: 1\. resize the frmMain, modify and after resize to the original size 2\. use the "top" parameter on the properties to move the picItemDesc and picSpellDesc, modify and after restore them to them original places I've attached an image of the frmMain resized to you see where they are.
  11. I'm trying to do it for the EO I'm getting some problems, but maybe in a few days I'll be done. to use the system just do like the attached image
  12. as Aeri said, if you don't know how EO works and don't have a high programming level in VB6, keep using EO. What you should do is read the autotile system at the "CS:DE" and "WN"(the project on the "Robin's Amazing Package") and try to learn how the system works. So you can try to code it yourself.
  13. Yes. If you convert to DX8 and code a light system ;)
  14. tsuki

    Dynamic Lighting?

    buy Crystalshire, man.
  15. tsuki

    Minimap

    You can do a picturebox like picscreen but with a small size and some modifications or use the picturebox with mapnumname.jpg, but the second way will not display the players and npcs.
  16. everything is possible if you code ;)
  17. what's the point of create a topic with legs?
  18. tsuki

    Super Robin!

    LOL. What… nevermind '-'
  19. tsuki

    [TNB] MYTHE

    looks… different '-'
  20. I like the grass for the sand, try to use some pixels with other tones.
  21. nice gui. the new character menu was made with my tutorial, right?
  22. very useful to modern games
  23. *-* thanks for share, man. Very very very nice!
  24. I'll not use, but i'ts a nice contribuition.
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