iSKweek
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Everything posted by iSKweek
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Robin's game looks as amazing as it does because he (unlike some people) put a decent amount of brain power into the mapping. He also has a DX8 graphics engine which helps :P
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@Lavos: > With Robins coding style? Heck, It might take a while to figure things out if your completely new. What is wrong with Robin's coding style? But back on topic… I personally don't think it would be too hard, you could just have a hard coded list of quest names, or store them in a file, that gets read and checked against a set of checkpoint values for each quest, then the names are used and can either have a status next to them (completed, started, not started) or coloured differently to show progress.
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That would be the library files unless I am mistaken, just get them to run the installer.
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It should be Do Blah While something = something (the condition)
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There are instructions for uploading files and such on the site.
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That isn't an updated version, it is custom. It isn't an official release.
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Try marsh's autoportforwarder.
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No problem just glad i could help :)
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Run your server and then use [this](http://www.freemmorpgmaker.com/status/index.php) to see if the port is actually open. Edit: lameass typo >.<
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Turning Debug on doesn't solve problems as far as I know, it just skips the part that errors and writes it to a log.
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Sorry again for the late replying :P It was 1amish so I had to sleep. Add it anywhere really, I would comment a section, so for example add``` ' Turns blood on/off Public BloodSwitch As Boolean ```
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If you don't have a copy of VB6 (or you don't want to put the effort into learning how to code) then there a few custom versions of EO that have quest editors built into them, just search in the custom versions forum. I suggest Richy's engine personally.
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In the options picture (where it has controls for sound etc) just add a checkbox like I described above and add the code. It *should* do the job, but the code was just improvised so give it a shot and let me know how it goes.
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Woah. I only just noticed that too :O
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They have 3d looking sprites and stuff already. 3D DS is just stupid in general.
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Just change the sub that handles to game chat to add a picture above the character when they speak. I am not 100% how to do it, but just have a look at how the player names are handled and that should get you started.
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Sorry for the super late reply :P In modGlobals add "Public BloodSwitch as Boolean" Then have a checkbox in the options screen with the code``` If Check1.Value = 0 Then BloodSwitch = True Else: BloodSwitch = False End If ``` Then in modDirectDraw7 public sub BltBlood add a check to see if bloodswitch = false, if so exit the sub eg;``` If BloodSwitch = False Then Exit Sub ``` This is just random code so it may need some slight adjusting. If you have any problems let me know. This is all client side btw.
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No problem, glad I could help.
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Awesome and good luck! I was trying to do something with puzzles I think, I got loaded up with uni work though so I had to leave it. Try that maybe?
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You need to get (or make) a paperdoll sheet for it and then tell EO to use it in the item editor.
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I feel rather stupid for not adding this in the first place :P Great work though :)
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If you decide to use the quest system in the post above could you give me some feedback please? I can also attempt to add in new quest types if you want them.