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Antisora

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Everything posted by Antisora

  1. Theres a space between a period and the next word. The cat sat. The cat ran.
  2. @N00DLES: > I think your talking about Rychoi about the periods and spaces. No no, i have not seen him once use a period or a comma.
  3. Ok i know Robin already explained it pretty good, but i still wanna go for it :3\. Axis, have you ever heard of a comma, let alone a period? If you cant use the basic rules of grammer, you have no hope of becoming a mod. 2nd of all, What contributions have you made to the society? I don't see one tutorial or resource you have shared, let alone make a game. As robin said, you becoming mod is like him shutting down EO. So if you wanna be mod so damn bad, you will have nothing to mod, as EO will be gone. So please, lock this topic, and never re-unlock it.
  4. Im not being a jerk, im just telling the truth.
  5. No ones going to be your personal search dummy. Go look in the Resources section for them
  6. The title alone made me laugh, let alone how "important" this is. Get Visual basic and go edit the ModConstants.
  7. And why not my good sir? Dont make me sick my buried alive on you.
  8. @Egon: > I grade it D- > Liked this one better. I completley agree. i just read a couple of majoras mask creepypastas, but they sucked :/
  9. I cant get sources, as most of this was made up by fellow gamers. Just sayin, it could be true. But no one has sources.
  10. @renzo: > Lame. The Majora`s Mask creepy pasta was better. Whatever man, just kinda freaked me out a bit when i first read them, im listening to the PKMN Green music from lavender town on repeat and i feel sick D:
  11. Warning lots of text. "When “Pokemon” was first released in Japan, there was an odd phenomenon between children ages 7-12, particularly in those using headphones to listen to the sound effects. Increase of nosebleeds, irritability, insomnia, and addiction to the game, playing for hours and hours on end and crying to the point of vomiting when the opportunity was taken away. Roughly 70% of these cases ended in suicide. In almost every case of the aforementioned symptoms, despite gameplay time recorded to the limit of the internal clock, the game had not progressed further than “Lavender Town”. A closer analysis of the game revealed a tone in the audio of the music for “Lavender Town” at a pitch undetectable by fully developed human ear drums. Within weeks every unsold copy of the “first edition” the game were recalled silently and the game was re-released with re-mastered audio for “Lavender Town”. The widely known version is said to be missing three extra tones, as well as the unique, binaural tone of the first edition, although this is unconfirmed due to the rarity of working first edition copies; in the known few that remain, the internal clock and ‘battery save’ have all timed out and ceased function, and in many cases the game will freeze upon entering any battle." Here is a video http://www.youtube.com/watch?v=N8xTAH6nYlM Around the 30 Second mark or so you may or may not hear the tune. It occurs later throughout the song, but i know it for the 30 Second mark It kinda sounds like Bubbles popping, but in a 8 BIT way Buried alive model ![](http://fc06.deviantart.net/fs70/f/2010/247/0/2/02b70ff00e8e1199451d4e4dc6d43775-d2xy8rb.png) Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place. Buried Alive: You're… Here. BA: I'm trapped... BA: And I'm lonely... BA: So very lonely... BA: Won't you join me? After this, the battle would have been initiated. Once in "battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown. Ghost animation The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a "background feature". The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a "fading" effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having "No knowledge as to where these images surfaced." Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis "Video Games and The Manipulation of the Human Mind", [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings. Then off topic, the Pokemon ghost hack. ![](http://media.tumblr.com/tumblr_l687r1Rn041qzpbds.jpg) The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo. Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version. After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”. The Pokémon was level 1\. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in. Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball. The implication was that the Pokémon died. What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower. The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however. I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure. The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character. The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however. Music: http://www.youtube.com/watch?v=JNJJ-QkZ8cM&feature=player_embedded You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town. Upon entering your house and going to the exact tile where you start the game, the screen would cut to black. Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on. After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed. Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble. Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City. Ghost appeared on the other side, along with the words “GHOST wants to fight!”. You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”. Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse. The screen cut to black a final time. Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file. So then guys, what do you think of these Rumors?
  12. Antisora

    Can i

    You just made my day XD
  13. Now i cant find Function CanPayerAttackPlayer Anywhere. And i did Search entire project.
  14. @Captain: > Sorry , search for Public Type TempPlayerRec. > > Sorry about that, i'l change it in the tutorial. Lol thnxs, it was confusing me because i could find that XD
  15. @Captain: > I wanted to make it generalized so players can easily edit it to their needs. > > Kermit look in modTypes. Still nothing. I found Public TempPlayer(1 To MAX_PLAYERS) As TempPlayerRec Am i supposed to add it there?
  16. @Captain: > Press 'Current Project' when searching. i did. still nothing.
  17. I cannot find Private Type TempPlayer in the server… Which module should i be looking in?
  18. http://tinyurl.com/63nf9mr
  19. Antisora

    Help Eclipse

    +1'd 200 pages now..
  20. Gais i tried locking for a pirated version of CSDE on teh pirate bay but nufin coms up D:
  21. Antisora

    Help Eclipse

    I have +1'd over 100 posts here :3
  22. Can you post the code, and i might be able to help
  23. @Gus: > do you have any sprites to use with these? the sprite im using is overlapped a few inches on his hands -__- Edit them yourself, or find your own sprites.
  24. Antisora

    [PV] error

    Get Eclipse origins, no one will really wanna play a 2-D side scroller, and PV is full of bugs
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