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Carim123

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Everything posted by Carim123

  1. Carim123

    Max Maps

    Did you do it client-side, too?
  2. Well, you do if you're checking for multi-logins, ban evasions, multiple IPs, and so on, but hosting it on Dropbox and a few different VPSs and some personal computers is extremely simple, and a lot more versatile then you would think. =D
  3. @Lightning: > Nice try, but no. You have to code a login/auth server like I did. It works, provided you add something to check whether they're on a server. I did exactly this, plus the checks, and it works perfectly. So, no, you don't have to.
  4. @Esmeyana: > I think people don't deserve tutorials The hypocrisy and irony, all in one. I think this is a nice base to work from, I recently started on a clan system, and this has given me some insight into a more complete system.
  5. Why not make presets, and custom matches? It'd be nice to be in a lobby, and have everybody vote on what they'd like to play under. I'm guessing there's multiple stages, and if players vote for one before starting, why not have it so with gameplay options?
  6. http://www.splatteredgame.com/CrystalshireDESamu.zip . Just because he hasn't released a NEW version, doesn't mean there isn't a CURRENT version.
  7. More complicated than it needs to be. Look at how spells handle stunning and it's stun timer, create your own form of that (Or even use it), and then not only is it server side, and can't be edited client-side, it also doesn't need a timer. Find a way to adapt that with sending the packet to open the GUI, and then you've got something more efficient. Another little tip, is that whenever you're using a timer, try to figure out a way to use GetTickCount instead. Generally, it'd be If GetTickCount > Timer Then FunctionHere Timer = GetTickCount + Time in milliseconds here End If
  8. @aiden500: > K (so if everything is done on the coding side why can't he release it now?) Where does it say everything has been sourced? Stop being such a damn leech, and wait like the rest of us. >_>
  9. @lexkymbeth: > Process.Start("C:\Program Files\blahblah") i_i. I said path finding function, not your method of opening a file. Application.StartupPath. It gets the directory of where your application is located, therefore does not have to be located in Program Files. Plus, that can go horribly wrong if you were to move the exe. Anyway, back on topic, simply add the shell command to your files' location, and call it on either the form unloading, a play button being pressed, the download finishing, and so on. It's down to preference.
  10. @vincent329: > ok im guessing im gonna need VB for this but what part of the code do i add the stuff O.o When the download itself has finished? It's not difficult to guess where code calling an executable that's just been downloaded goes.
  11. You're a big fan of using excuses, aren't you? OK. Then what's the path finding function in .NET, then?
  12. @lexkymbeth: > lol when its done updateing Shell "C:\[to your client]" =|. App.Path. Well, you could stick the client in a folder called "bin", "data", and so on, and just add App.Path & "\data\client.exe" EDIT: > Website Creator, **Coder**, Hacker/securities coder I'm sorry, but how can you be called a coder, if you don't use a basic file path finding function?
  13. If you aren't going to put much more work into it, then why is it in a feedback board?
  14. ${installdir}/${uninstallerName}.exe
  15. Little tip; substituting an 'E' for a '3' doesn't make you look cool, it makes you look moronic. Same applies to S/Z, 0/O, l/1, and so on. Also, you shouldn't need to ask us about colours, because there's not much to say about a rounded rectangle over a background. Give the site some character, provide some info, make people want to sign up. Go open up Photoshop or Fireworks, or something, and actually design a site, not place a couple of shapes on a WYSIWYG editor.
  16. Easy, just make it a rule where attempting to use a loophole with the swear filter results in warnings/mutes. Works for forums and most ORPGs, don't see why it can't work here. Or, you could make some form of AI to add anything that's linked to the words. ie ****er, and the server automatically adds ******. Not difficult, but I'm not sharing. =D Of course, there's a flaw with that too, but there'll always be a flaw in something so variable.
  17. @greendixy: > -snip- …The whole point of an updater is to progressively release the updates. If a version you haven't downloaded contains new graphics, music, or whatever, and you skip that - and judging by the fact that you've not understood the point, you probably don't use FileExist - they will not get the file, and will probably error out of the game. By having CurVersion to VersionCount, it makes sure you download everything between it, and VersionCount itself.
  18. OK, Bean says he likes your mapping, and I do too, but it does lack in detail, I have to admit that. I'll wait for other submissions, like I normally do, but your one will be placed quite high, should others decide to apply.
  19. You don't need such function, just use Player(myTarget).Vital(1) Player(myTarget).Vital(2) Player(myTarget).MaxVital(1) Player(myTarget).MaxVital(2) Trim$(Player(myTarget).Name) Player(myTarget).Level Works for me in Origins, so I don't see why it shouldn't work in CSDE. If CSDE doesn't use myTarget, just change the myTargets to the CSDE equivalent.
  20. Yeah, I don't need video chat, or anything, so you're fine. Just show me some screenshots, and then I can consider. =D
  21. @Rory: > That's nifty :) Thanks. =D @psyDelic: > I find it very useful while mapping. Have you looked into limiting the display map to the players picscreen size? Easy to add, and I have done it. I have no plan to share it, considering the code here is an incredibly washed down version of my own one. ;D Also, the blank tile type is to simply make it not show up on the minimap. With some extra checks in CheckDirection, and several other server-side edits, you can make it so that it acts like a blocked attribute, and cannot be walked on.
  22. Iron Prelude is a 2D environment-driven ORPG, made simply to give a good and functional RPG experience. Hello, my name is Carim, and I'm looking for two people who'd like to join Iron Prelude as a developer, alongside Bean. As a developer, you'd be making various content, and helping me test out various things. As part of the content, you'd be developing maps, items, NPCs, spells, and so on, and also helping me balance content. Because Iron Prelude is environment-driven, it is essential that you are a good mapper. If you aren't, please, do not waste either of our times. HOWEVER, if you are a good writer or content developer, I may make an exception. All I require: - You to have Skype. - Be able to tolerate a primarily high workload; will easen as time goes on. - Be active. - Be able to map, and type in proper grammar/spelling/punctuation. To apply, fill in the following… ``` Name: Screenshots of previous work: Age: Time Zone: ``` Thank you for reading. Contact: - DeviantArt: RisingShine - Skype: therisingshine - MSN: [email protected] - Yahoo: [email protected] - gmail: [email protected] Note that I infrequently check my emails/dA/MSN, so use Skype if you can.
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