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Icie Juicy

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Everything posted by Icie Juicy

  1. Icie Juicy

    Drake.

    Just wait for Lil Wayne to come back out, Drake will suddenly fade out for a bit unless they work together some more. It's just the pecking order at this point. Drake's current success, is due partially to his ability and partially to the fact that Lil Wayne is out. I do like Drake though, but he's over played.
  2. Bet someone $20 they couldn't survive in there for 5 minutes. Any takers?
  3. Icie Juicy

    Drake.

    Anything that is over played is annoying. Though I don't listen to mainstream radio often, so when I hear songs like that it's not over played for me. But yeah, he's just a replacement for Lil Wayne while he's locked up.
  4. Icie Juicy

    Gui menu

    Oh, I just noticed you are using EE and not EO (Origins). I'm not sure about the differences in file layouts/names/formats between the two. I'd suggest using EO though, from what I've seen to this point it has a lot of superior features that will allow for more versatility. So try that out, unless you prefer to use EE. And if you use EO, it will have the client.vb file.
  5. Icie Juicy

    Gui menu

    Not too bright with VB, but you are trying to open up a .exe file into VB, which won't work I'm assuming. You have to open up proper Visual Basic file formats, such as client.vb. I believe that's the issue you are running into. Someone please correct me if I'm wrong. :huh:
  6. I'd also suggest posting some newer maps that you've worked on, if possible. Either way I hope you are able to find something to help out with. Good luck mapping.
  7. Icie Juicy

    HP Bar Image

    Oh sorry about that Gohan, I spaced on the right link. I meant to include this one. However I'm not sure how any of this applies to Origins PV, since I'm not familiar with that setup at all. http://www.touchofdeathforums.com/smf/index.php/topic,46661.0.html Let's try this again, hope that helps…. :azn:
  8. I'm sure you are right, though I'm not aware of really a way that part could have been screwed up. It's so simple. I'll try removing them and then re-installing the library files.
  9. As the title hints, a friend of mine is experiencing a RTE 339 missing or invalid RICHTX32.OCX file. Now I've browsed through the RTE index on here and I have to admit it's a great help source. It suggests to download and register the file (richtx32.ocx). I've done that on his system (Vista) and have not been able to succesfully register it using various commands. Singlehandedly I've spent a good 45 minutes googling the issue and have tried various things to correct the issue. All to no avil at this point. I'd really like to know if anyone here has experienced this issue or has a suggestion for correcting it. By the way this is with Origins and we've installed the library files properly. I'll get some more information about the specific error messages up here once I can get back to him. Thanks for reading and I appreciate any help you can offer!
  10. Icie Juicy

    HP Bar Image

    Not the most experienced guy in VB6 and the works, but I would assume it's not that simple since this whole topic includes the steps on how to do it. http://www.touchofdeathforums.com/smf/index.php/topic,61990.0.html Hope that helps either way.
  11. Shave that bad 14 year old patchy mustache you pride yourself on. Trust me, it's not good, the ladies don't dig it. ;D
  12. DO NOT UNDER ANY CIRCUMSTANCE TELL HER ABOUT ECLIPSE OR YOUR GAMING OBSESSIONS… She may be your girl but Eclipse is your mistress.
  13. As mostly everyone has said it would be a good idea, in theory. With any merge there are often complications and differences in views for the game which will cause conflict. I've merged a handful of times in the past with other projects, only to have the projects eventually fall apart because the leaders of the each respective project wanted to take things into a different direction. Like Robin said, with your game so personal to you it's difficult to get multiple people on the same page, especially random people you don't know well.
  14. Wow, I'm suprised this hasn't received more support yet. Great work man, really looking forward to seeing how this project goes. Love the set up so far, I'll probably incorporate it into my game at some point.
  15. Apparently we have 127 people on this forum that are… **RETARDED!** :P Pie ftw, don't take it from me, it's Adam Carolla approved. http://www.youtube.com/watch?v=C7X21QZwV6U
  16. It'll be interesting to see, I'm sure eventually it will be created, I'm just interested in seeing the quality of it. I prefer the 2D version at this point, though I would like to take my project to the next step, 3D, at some point in the far future.
  17. A lot of really cool sprites in there, I love the variations.
  18. Well I've done both setting the width and height in the properties (as you posted). I also posted it in the Sub Form_Load in frmMainGame (below), neither have worked for me at this point. I've changed the max of x/y both to what was listed in the original tutorial. Still something I'm missing… :sad: > Private Sub Form_Load() > picScreen.width = 800 > picScreen.height = 608 > picAdmin.Left = 10 > picCurrency.Left = txtMyChat.Left > picCurrency.Top = txtMyChat.Top > End Sub
  19. @Ertzel: > @Icie: > > > And as for the "Now one click on the picscreen and in properties change Width=800 Height=608". I believe I did this correct, though that may be the problem. Currently the code isn't working and I've spent a decent amount of time playing with it. I know the code works, the error is on my part. > > The problem is, you don't double click on picscreen and write the code in… > > Click on picscreen ONCE, then look at the properties window to the right in vb6, find Height and Width in there and change those to 800 and 608. Thanks for the fast reply. I was able to get to the "picscren properties" window and find "picscreen Picturebox" which is where I changed the height and width to the above. I was assuming this was what was referred to, though it is not directly stated in there. If that is where those changes need to be made, apparently I've done those right. If not, this may be the problem.
  20. Hmmm, this edit does look very short and sweet. However I'm stilling having a little trouble with it. I'm thinking I have all of the code in properly except for the part below and a little confused how to get the properties changed. This is what my code looks like > Private Sub picScreen_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single) > picScreen.width = 800 ' Width in tiles * 32 > picScreen.height = 608 ' Height in tiles * 32 Let me know if that's right, I think that may be where I messed up the code. And as for the "Now one click on the picscreen and in properties change Width=800 Height=608". I believe I did this correct, though that may be the problem. Currently the code isn't working and I've spent a decent amount of time playing with it. I know the code works, the error is on my part. I'd really appreciate a little additional guidance on what I may have done wrong. Thanks!
  21. Great addition, for those of us that can read and comprehend a little bit of code here and there. Really appreciate it, just added it to my code. ;)
  22. Nice work man, it's much better than anything I could create, yet I've seen a lot better. Though it's your own creation and you defintely get points for making things custom. I'd like to see more work from you when you get other pieces done. Keep it up. :cheesy:
  23. Interesting, I'll shoot you a PM. Good luck!
  24. ![](http://i145.photobucket.com/albums/r222/IcieJuicy/RuinTitle2-1.jpg) **Ruin Development Team and Openings** >! **Project Leader** Icie Juicy >! **Project Co-Leaders** Alpha C Open >! **Head of Mapping** Ascid **Planet Mapper** Open **Dungeon/Interior Building Mapper** Open >! **Head of Coding** Open **Source Coder** Open **Quests/NPC Scripter** Open **Skills Scripter** Open >! **Head of Graphics** Open **Sprites/Items Creater** Open **Tiles/GUI Creater** Open >! **Concept Team** Icie Juicy Alpha C Open **Application** >! **To apply for any of the positions above, please copy the form below and send it to me (Icie Juicy), either on this forum or on the Ruin Official Forum.** >! 1) What position are you applying for? 2) What previous experience do you have in this area and for how long? 3) What is your specific area of expertise (example: skill scripting, sprites, tiles, dugeon mapping ect…) and how skilled are you in it? 4) How often would you be able to work on your area of Ruin? 5) Please provide examples of your past work in this area (not required/STRONGLY RECOMMENDED). **Project Info and Links** >! **WIP Thread:** http://www.touchofdeathforums.com/smf/index.php/topic,64029 >! **Ruin Official Forum:** http://www.ruinmmo.smffy.com/index.php >! **Ruin Website:** http://ruinmmo.webs.com/ **Intro To Storyline (expanded in WIP)** >! **Ruin:** As any time in history before, war was commonplace on Earth. However as technological ages advanced, what was once minor destruction of towns and villages evolved into mass destruction of cities and countries. After over a century since the first and second atomic bombs had been put to work, thousands of newer and more catastrophic ones had been produced all over the planet. Eventually what were empty atomic threats transformed by fear into actual contemplation. As a single radical group gave way to the temptation, the third ever atomic bomb was launched against the United States of America. Then after over a century between previous devastions and now without hesitation, the fourth, fifth, sixth and seventh atomic bombs were all launched simultaneously around the world. The effects of various biological, chemical and nuclear agents caused an unforseen problem as the atmosphere of Earth began to disintigrate. Large riots ensued as large masses of people fought to find safety on Earth or to escape it all together in the wanning days of the planet. However for those who remained it was too late. Earth had been infected with a cancer, one it would not escape alive, the human race… **Concepts Overview** >! **100% Custom Graphics:** Ruin will consist of solely custom graphics in it's final stages. Though graphics are not custom at this point, we will be 100% custom to include sprites, tiles, items, animations… everything! >! **Unique Skills:** In Ruin you won't see the generic and overly used "cooking", "mining" and "woodcutting" skills. While those skills will be in Ruin, they only play a small role in the vast "Gathering" skill. Many other original skills will be used, such as Divinity! >! **Entertaining Storyline:** The basis of Ruin is a compelling storyline, no childish or cheesy characters. This is a story previously untold, new and ever changing as you progress in Ruin. You may choose your allegiance with a certain faction you grow fond of or play rogue. >! **Dedicated Developers:** While the current developers of Ruin are not the most experienced in using Eclipse, the dedication, project vision and experience in project management are an extremely successful combination. >! **Vast Worlds:** Ruin has 4 seperate planets all under construction currently with their own unique areas to explore and train.
  25. Well the progress is obviously there, that axe you just made is far better than your earlier work. I'm sure it's just a matter of practice, practice practice… Oh and tutorial, tutorial, tutorial...
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