shadowdeath
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Everything posted by shadowdeath
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This isn't anything amazing, but I found this while browsing the SMF Forums and looking at the Showcase. > Hello, i am here to post my smf board. It currently has a ton of members and hundred of thousands of posts. > > Take a look at the main site www.touchofdeathproductions.com then goto the forum www.touchofdeathforums.com > > The forum is basicly a chatting community and help for the game engine Eclipse. You can chat or use the game engine. There are a ton of boards so try not to get lost :) > > Features: > 15000 + Members > 40,000 + Topics > 500,000 + Posts > Cool custom Theme > Powered by SMF 2.0 RC2 > > www.freemmorpgmaker.com/smf The link is here: [http://www.simplemachines.org/community/index.php?topic=205298.0](http://www.simplemachines.org/community/index.php?topic=205298.0) Nothing that amazing, but it's cool.
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nhabu Nuke Hell and blow up.
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Yo mamma's so fat she gets her weight and her phone number mixed up.
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@Jungletoeâ„¢: > Use Eclipse Origins. Stable can't hold more than 10 people without getting uber-laggy. I beg to differ. In tests, I can get at least 70 people. How do I do these tests? Fake accounts.
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These are really, really good dude. Keep up the good work.
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You could try this. Mostly the same as the others, but worth a try. In Scripted Tile, after the newest case: ``` Case X Call Prompt(Index, "Do you want to warp here?", 0) Exit Sub ``` X = Case number Then in Sub PlayerPrompt: Delete Case 0 (Top part) and replace with this ``` Case 0 Call PlayerMsg(Index, "Yes!", WHITE) Call PlayerWarp(Index, MAP, X, Y) Exit Sub ``` Then Delete Case 0 (Bottom part) and replace with this ``` Case 0 Call PlayerMsg(Index, "No? Why not?", WHITE) Exit Sub ``` Worth a try.
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@above I think he may know that.
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@Miguu I bet he would. ;D
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Anytime, Miguu. Anytime.
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I actually like them, too. I think that they are nice tilesets, kind of with a maple story touch one might say? I would just make the rock platform more of a cracked, old one. Besides that, Rodriguez has good suggestions.
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Mapping, Innovation, and information. I know like everything about Smah Bros.
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Depends which engine.
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You're making Smash Bros. Online? Can I help?
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Yeah, I guess so.
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(2. 3.) Easily Done through source, see some tutorials. Extra 2\. Use this tutorial [http://www.touchofdeathforums.com/smf/index.php/topic,31499.msg287359.html#msg287359](http://www.touchofdeathforums.com/smf/index.php/topic,31499.msg287359.html#msg287359)
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@DDunit: > That's one huge-ass logo. Oh yes it is.
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I must say, after following this thread and project since it began… This is really a great project. And while I may not have the support sig, This is a really great project. ;D