Kemerd
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Everything posted by Kemerd
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Oops. I guess it didn't do my edit, but it is: http://www.touchofdeathforums.com/community/index.php?/topic/118055-game-picscreen-resolution/
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I've follow this tutorial, and my setting are: 1156 and 800\. I've resized it once, and I've also made the picscreen width and height, scalewidth and scaleheight bigger, (to 1156 and 800) So, everything is 1156, and 800\. But why is my picscreen not resizing bigger? Should I not have adjusted the scale width/height? I've deleted all the maps. Also, I know the GUI is messed up, but I'll fix that later. I just need the picScreen to get resized, then I can make the GUI I need. ![](http://img594.imageshack.us/img594/3666/messuop.png) I know the brown part is my piscreen, the maps just aren't showing up on it. Using EO 3.0, [http://www.touchofde…een-resolution/](http://www.touchofdeathforums.com/community/index.php?/topic/118055-game-picscreen-resolution/) with that
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Eclipse Advanced and Mega are actually mods of EO 3.0\. So, you could rip it.
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I will give someone all of my forum cash if they will rip the Eclispe Reborn, (eclispe advanced, mega, etc), GUI, onto a fresh copy of EO 3.0. PM me if you're interested. That is all.
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Yes. Yes. I agree with all of you. Yes. Yes. Yes. (Not totally posting JUST for pointz.)
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Aria the Scarlet Ammo is pretty funny, and good. I guess. But D.Gray Man is better. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) XD
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Sorry… On meh phone. I'll post it up tomorrow. Thanks for all this help! EDIT: HEre ya go. ``` If isDirBlocked(Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).DirBlock, direction + 1) Then ```
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I have my game and all, and everytime I try to move, it errors out on the directional blocking check line. Subscript 9. ``` If isDirBlocked(Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).DirBlock, direction + 1) Then ``` in modGameLogic. I already tried replacing the module with a fresh version, but that didn't work. Help?
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>! So I just declare that… and bam? Cool. Thanks. I'll test it out. >! But I only have >! Public Type TempPlayerRec >! and at the beginning is.. >! Public Player(1 To MAX_PLAYERS) As PlayerRec >! I have the error >! [background=rgb(250, 250, 250)]Compile Error: Expected: line number or label or statement or end of statement[/background] >! [background=rgb(250, 250, 250)]It already delclares hair as a long. (before, in the orginal tut) So….[/background] >! [background=rgb(250, 250, 250)]And [/background] Player(index).Hair, is equal to hair with is declared in modPlayer >! ``` >! Sub SetPlayerHair(ByVal index As Long, ByVal Hair As Long) >! If index MAX_PLAYERS Then Exit Sub >! [u][b][i] Player(index).Hair = Hair[/i][/b][/u] >! End Sub >! ``` >! It's aslo delcared in… >! ``` >! Sub AddChar(ByVal index As Long, ByVal Name As String, ByVal Sex As Byte, ByVal ClassNum As Long, ByVal Sprite As Long, ByVal Hair As Long) >! ``` Ok. I got the server. Now I have a problem with the texture in the client. D383d or something. I'll try to fix it. Thanks! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Oh. Just had to replace that with gTexture instead of G3DT…
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Good luck. I could probably make a GUI, but it would be simple, and probably ugly. XD I hope you find someone.
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Thanks. And by that do you mean the original code? What am I supposed to declare as a byte or string or whatever. ByVal Hair As Long That? Then do I add it in the binary opening the the #f? Where am I supposed to add it? (Sorry, I'm just confused.) Thanks
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What is player udt? Also, where am I supposed to save/load the hair data? Wait… I get what you're saying.. but where is everything added? (EDIT: Sorry for double-posting. I was using my phone. EDIT EDIT: Thanks mod for fixing it.) Also I have in addChar ``` Player(index).Hair = Hair ``` and at the end of the sub, it calls for SaveChar Link to tutorial I'm using. [http://www.touchofdeathforums.com/community/index.php?/topic/123485-csde-character-customization-gender-hair/](http://www.touchofdeathforums.com/community/index.php?/topic/123485-csde-character-customization-gender-hair/) I'm also using Eclispe Reborn, and it could also be used to EO 3.0 (I think.)
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You know how there was the CS:DE Hair customization tutorial? I got it all converted over. Except the Saveplayer and LoadPlayer subs, in modDatabase. Here's what I was supposed to do. > In the **SavePlayer** sub, > > Find: > > PutVar filename, "ACCOUNT", "Level", Val(Player(index).Level) > > Underneath it add this: > > PutVar filename, "ACCOUNT", "Hair", Val(Player(index).Hair) > > In the **LoadPlayer** sub, > > Find: > > Player(index).Level = Val(GetVar(filename, "ACCOUNT", "Level")) > > Underneath it add this: > > Player(index).Hair = Val(GetVar(filename, "ACCOUNT", "Hair")) So, I tried EVERYTHING. Here's my subs without any added code. I tried putting it in #f, doing all this in the Trim$, and frankly, I don't know what to do. Any help? ``` Sub SavePlayer(ByVal index As Long) Dim filename As String Dim f As Long [color][font] filename = App.Path & "\data\accounts\" & Trim$(Player(index).Login) & ".bin" f = FreeFile Open filename For Binary As #f Put #f, , Player(index) Close #f End Sub[/font][/color] [color][font]Sub LoadPlayer(ByVal index As Long, ByVal Name As String) Dim filename As String Dim f As Long Call ClearPlayer(index) f = FreeFile Open filename For Binary As #f Get #f, , Player(index) Close #f End Sub [/font][/color] ```
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Nevermind. I got it. Just debugging something for the first time. It works, escept for the…. well... gtg. I'll work on it when I get home. Thanks though.
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It's telling me that the Argument is not optional in mod general on ``` If ConnectToServer(1) Then Call SetStatus(strConnectedAddChar) Call SendAddChar(sChar, SEX_MALE, newCharClass, newCharSprite) Call SetPlayerHair(I, buffer.ReadLong) End If ``` with the line ``` Call SendAddChar(sChar, SEX_MALE, newCharClass, newCharSprite) ``` I didn't modify that. I was adding the CS:DE hair customization system to Eclispe Reborn.
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D. Gray Man. Trust me. You'll love it, and it's pretty long. (Though netflix removed most of the episodes.) But half the episodes are dubbed, and the others are subbed. (Like 200 episodes or something.) Also you could try Full Metal Alchemist Brotherhood. It's pretty much the same at first, but the rest is based on the Manga instead of not being based on the manga. (The first couple episodes are pretty much the same as the first couple episodes of the original FMA.)
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What? ._. Thanks, though. I guess.
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Could you add converting to Reborn? Some people might want to use it, even if it is stolen work.
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What if cake and pie had a baby.
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Epic. Your other opinions are invalid.
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Pretty cool. Customizable in VB. Only problem is that I don't have Windows 8\. T.T