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GammaÃâžÂ

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Everything posted by GammaÃâžÂ

  1. Name- Kutrui Forest Setting- Peacefull forest Format- MIDI Keywords- peacefull, happy Atmosphere- A big peacefull forest with a river. Gammaâ„¢
  2. @Mun: > How do you edit the GUI? sourcing Gammaâ„¢
  3. Nevermind, i got it working. *gives a free cookie to everyone* Gammaâ„¢
  4. Can someone help me, i really need it. Gammaâ„¢
  5. It doesnt work: ![](http://img22.imageshack.us/img22/7635/screenshot3yk.png) It only stretches it Gammaâ„¢
  6. Thanks, first of all; im not a bitcch second: *gives guzman a cookie* Gammaâ„¢
  7. hello, I want to move my hp bar to under the player. I know its in this code, but where?: ``` Sub BltPlayerBars(ByVal Index As Long) Dim X As Long, y As Long X = (GetPlayerX(Index) * PIC_X + sx + Player(Index).xOffset) - (NewPlayerX * PIC_X) - NewXOffset y = (GetPlayerY(Index) * PIC_Y + sx + Player(Index).yOffset) - (NewPlayerY * PIC_Y) - NewYOffset If Player(Index).HP = 0 Then Exit Sub End If If SpriteSize = 1 Then ' draws the back bars Call DD_BackBuffer.SetFillColor(RGB(255, 0, 0)) Call DD_BackBuffer.DrawBox(X, y - 30, X + 32, y - 34) ' draws HP Call DD_BackBuffer.SetFillColor(RGB(0, 255, 0)) Call DD_BackBuffer.DrawBox(X, y - 30, X + ((Player(Index).HP / 100) / (Player(Index).MaxHp / 100) * 32), y - 34) Else If SpriteSize = 2 Then ' draws the back bars Call DD_BackBuffer.SetFillColor(RGB(255, 0, 0)) Call DD_BackBuffer.DrawBox(X, y - 30 - PIC_Y, X + 32, y - 34 - PIC_Y) ' draws HP Call DD_BackBuffer.SetFillColor(RGB(0, 255, 0)) Call DD_BackBuffer.DrawBox(X, y - 30 - PIC_Y, X + ((Player(Index).HP / 100) / (Player(Index).MaxHp / 100) * 32), y - 34 - PIC_Y) Else ' draws the back bars Call DD_BackBuffer.SetFillColor(RGB(255, 0, 0)) Call DD_BackBuffer.DrawBox(X, y + 2, X + 32, y - 2) ' draws HP Call DD_BackBuffer.SetFillColor(RGB(0, 255, 0)) Call DD_BackBuffer.DrawBox(X, y + 2, X + ((Player(Index).HP / 100) / (Player(Index).MaxHp / 100) * 32), y - 2) End If End If End Sub ``` Gammaâ„¢
  8. [Resource center](http://www.touchofdeathforums.com/smf/index.php/board,38.0.html) Gammaâ„¢
  9. If you are using eclipse stable, it is already in it: right click a player If you are using eclispe evolution: you must rip it from eclispe stable If you are using eclipse origins: you must program it yourself Gammaâ„¢
  10. Total time logged in: 6 days, 4 hours and 57 minutes.
  11. WoW! Nice, im gonna add this inmediatly ;D
  12. Ok. ksnap het dankje :) kwist niet dat je nederlands kon XD
  13. @silentdemonic: > Gamma what language do you speak? Could you perhaps explain it in your native language and Ill take a lookie. > > I think you mean you want to create a new type of Item e.g At the moment you have Helmet, Legs, Armor which if PaperDoll is on will also show their Paperdoll counterparts. > > What you want to do is make a new Item Type like : Scripted Helmet, Scripted Legs, Scripted Armor. So that when you set an Item to one of those it gives you an option to attach a script to it whilst it still shows Paperdoll counterpart. > > At the moment if you set an item as scripted Item it acts more like a Potion and you can not equip it. > > So with that said you would need to edit the source and combine the code used for scripted items with that of an equippable Item like Helmet,Armor, Legs etc. > > That or you could set the item as Helmet, Legs or Armor etc then in the OnEquip Script of Server Scripts you could do a check for certain items and apply the functions you want. I speak dutch i will explain it: > Ok, ik zou de helmet item type zo willen veranderen dat ik er een script aan kan toevoegen. > Of een nieuwe item type, zoals scripted helmet maar dat het wel paperdoll heeft + een script I hope this is clear enough XD
  14. @[THE-KRIS: > link=topic=61486.msg649595#msg649595 date=1276609295] > otherwise you would need to edit the source I know that I need to source but how to make it?
  15. @Harris: > He want's to make a scripted item that is paper dolled. No, i want to make all the item types scripted like that a helmet is scripted and sword ect..
  16. @Sir: > I believe you will have to make a new script and give it Helmet abillities. What do you mean? :S
  17. @Xelander: > Do you mean able to put scripts to your items sush as helmet, etc? Uuhm sort of, yes thanks for making that clear XD
  18. @Anna: > ![](http://img.photobucket.com/albums/v400/annacomnena/silly/reactions/puzzled.jpg) > > You need to be more clear on what you are asking. Sorry my english isn't that good, I mean like in the item editor you can select a type like an helmet, How to make a new one like that and make it scripted + paperdoll? I hope i'm clear enough now XD
  19. Hello, How can i make a new item type? Like: It is a scripted item BUT its named Scripted helmet or weopen or idk and paperdoll, but the old scripted item is still there. so how can i make a new item type? Gammaâ„¢
  20. Kreator wtf is going on with you, are you sure you arent drunk? XD
  21. Hello, Im currently rebuilding the eo updater, but how to make it so it shows the new version in a label Thank you for reading this topic, Gammaâ„¢
  22. Any mod, please delete this topic!
  23. Hello, I wanted to make a new item type but how to do it? Becuase i want to make an item type: Hair that shows paperdoll etc Thanks for looking at this topic :)
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