GammaÃâžÂ
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Skilled Composer taking requests - Mp3s & MIDIs - CLOSED
GammaÃâžÂ replied to Dark Crusade's topic in Talent Center
Name- Kutrui Forest Setting- Peacefull forest Format- MIDI Keywords- peacefull, happy Atmosphere- A big peacefull forest with a river. Gammaâ„¢ -
@Mun: > How do you edit the GUI? sourcing Gammaâ„¢
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Nevermind, i got it working. *gives a free cookie to everyone* Gammaâ„¢
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Can someone help me, i really need it. Gammaâ„¢
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It doesnt work: ![](http://img22.imageshack.us/img22/7635/screenshot3yk.png) It only stretches it Gammaâ„¢
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Thanks, first of all; im not a bitcch second: *gives guzman a cookie* Gammaâ„¢
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hello, I want to move my hp bar to under the player. I know its in this code, but where?: ``` Sub BltPlayerBars(ByVal Index As Long) Dim X As Long, y As Long X = (GetPlayerX(Index) * PIC_X + sx + Player(Index).xOffset) - (NewPlayerX * PIC_X) - NewXOffset y = (GetPlayerY(Index) * PIC_Y + sx + Player(Index).yOffset) - (NewPlayerY * PIC_Y) - NewYOffset If Player(Index).HP = 0 Then Exit Sub End If If SpriteSize = 1 Then ' draws the back bars Call DD_BackBuffer.SetFillColor(RGB(255, 0, 0)) Call DD_BackBuffer.DrawBox(X, y - 30, X + 32, y - 34) ' draws HP Call DD_BackBuffer.SetFillColor(RGB(0, 255, 0)) Call DD_BackBuffer.DrawBox(X, y - 30, X + ((Player(Index).HP / 100) / (Player(Index).MaxHp / 100) * 32), y - 34) Else If SpriteSize = 2 Then ' draws the back bars Call DD_BackBuffer.SetFillColor(RGB(255, 0, 0)) Call DD_BackBuffer.DrawBox(X, y - 30 - PIC_Y, X + 32, y - 34 - PIC_Y) ' draws HP Call DD_BackBuffer.SetFillColor(RGB(0, 255, 0)) Call DD_BackBuffer.DrawBox(X, y - 30 - PIC_Y, X + ((Player(Index).HP / 100) / (Player(Index).MaxHp / 100) * 32), y - 34 - PIC_Y) Else ' draws the back bars Call DD_BackBuffer.SetFillColor(RGB(255, 0, 0)) Call DD_BackBuffer.DrawBox(X, y + 2, X + 32, y - 2) ' draws HP Call DD_BackBuffer.SetFillColor(RGB(0, 255, 0)) Call DD_BackBuffer.DrawBox(X, y + 2, X + ((Player(Index).HP / 100) / (Player(Index).MaxHp / 100) * 32), y - 2) End If End If End Sub ``` Gammaâ„¢
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[Resource center](http://www.touchofdeathforums.com/smf/index.php/board,38.0.html) Gammaâ„¢
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If you are using eclipse stable, it is already in it: right click a player If you are using eclispe evolution: you must rip it from eclispe stable If you are using eclipse origins: you must program it yourself Gammaâ„¢
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Total time logged in: 6 days, 4 hours and 57 minutes.
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WoW! Nice, im gonna add this inmediatly ;D
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Ok. ksnap het dankje :) kwist niet dat je nederlands kon XD
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@silentdemonic: > Gamma what language do you speak? Could you perhaps explain it in your native language and Ill take a lookie. > > I think you mean you want to create a new type of Item e.g At the moment you have Helmet, Legs, Armor which if PaperDoll is on will also show their Paperdoll counterparts. > > What you want to do is make a new Item Type like : Scripted Helmet, Scripted Legs, Scripted Armor. So that when you set an Item to one of those it gives you an option to attach a script to it whilst it still shows Paperdoll counterpart. > > At the moment if you set an item as scripted Item it acts more like a Potion and you can not equip it. > > So with that said you would need to edit the source and combine the code used for scripted items with that of an equippable Item like Helmet,Armor, Legs etc. > > That or you could set the item as Helmet, Legs or Armor etc then in the OnEquip Script of Server Scripts you could do a check for certain items and apply the functions you want. I speak dutch i will explain it: > Ok, ik zou de helmet item type zo willen veranderen dat ik er een script aan kan toevoegen. > Of een nieuwe item type, zoals scripted helmet maar dat het wel paperdoll heeft + een script I hope this is clear enough XD
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Please Help me D:
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@[THE-KRIS: > link=topic=61486.msg649595#msg649595 date=1276609295] > otherwise you would need to edit the source I know that I need to source but how to make it?
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@Harris: > He want's to make a scripted item that is paper dolled. No, i want to make all the item types scripted like that a helmet is scripted and sword ect..
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@Sir: > I believe you will have to make a new script and give it Helmet abillities. What do you mean? :S
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@Xelander: > Do you mean able to put scripts to your items sush as helmet, etc? Uuhm sort of, yes thanks for making that clear XD
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@Anna: > ![](http://img.photobucket.com/albums/v400/annacomnena/silly/reactions/puzzled.jpg) > > You need to be more clear on what you are asking. Sorry my english isn't that good, I mean like in the item editor you can select a type like an helmet, How to make a new one like that and make it scripted + paperdoll? I hope i'm clear enough now XD
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Hello, How can i make a new item type? Like: It is a scripted item BUT its named Scripted helmet or weopen or idk and paperdoll, but the old scripted item is still there. so how can i make a new item type? Gammaâ„¢
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Kreator wtf is going on with you, are you sure you arent drunk? XD
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Hello, Im currently rebuilding the eo updater, but how to make it so it shows the new version in a label Thank you for reading this topic, Gammaâ„¢
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Any mod, please delete this topic!
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Hello, I wanted to make a new item type but how to do it? Becuase i want to make an item type: Hair that shows paperdoll etc Thanks for looking at this topic :)
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Edit: it works now :)