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chamster

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Everything posted by chamster

  1. chamster

    Linear spell

    oh yay! thank you! Q couldn't find it any where :D
  2. chamster

    Linear spell

    Where is the Linear spell tutorials? I can't find them anywhere T_T. If you know where it is please post it here Thank You :)
  3. chamster

    Image Help!

    I want to change to my images so i goes from this Dimension: ![](http://i252.photobucket.com/albums/hh36/cham_boi/1.jpg) to this Dimension: ![](http://i252.photobucket.com/albums/hh36/cham_boi/2.jpg) I have 200+ images that need to be change, so if I fix them myself (on an image editor) than it'll take forever… I think there's a program somewhere that will change it for me, it'll save me a lot of time if I have this program, so if u have it please post it up for me. Thank you!
  4. @Erwin: > Why isn't Captain Wabbit in the Thanks section? He made the whole projectiles system. :p > > Nice tutorial btw will add xP
  5. I notice that when i make a bow, and set it's Damage to 10( or W/E value) it can only attack that much every time it hits a target. so i went through the codes and fixed it so that the damage depends on how much Agility u have! I'm not sure if it has any bug or anything, but i haven't seen any… **Pre-requirement: Projectile System.** ALL SERVER-SIDE: In ModGameLogic in Public Sub HandleProjecTile, scroll down and look for >! PlayerAttackNpc Index, i, TempPlayer(Index).ProjecTile(PlayerProjectile).Damage and change it to: >! PlayerAttackNpc Index, i, TempPlayer(Index).ProjecTile(PlayerProjectile).Damage * Round((Player(Index).Level * 1.14)) + Round((GetPlayerStat(Index, Stats.Agility) * 0.6)) Compile it and your done!!!!! If you find any bug please report it! Self-Modify: >! You can change to amount of damage by changing the numbers (1.14 and 0.6), or u can change the stats that boosts it's Damage (Agility). THANKS TO: >! Thanks to Ryoku Hasu for creating:[EO] Complex Spell Scaling Equation (SERVER ONLY), http://www.touchofdeathforums.com/smf/index.php/topic,69880.msg751696.html#msg751696, because of the spell scaling it help me create this damage scaling. AND: Captain Wabbit for the projectile system.. >! Srry if i missed anybody.
  6. okay so when I fix the codes and such it's all good, but when i try to save it and use it, it won't apply the changes that I made onto the game. I think even if i erased all the codes in the system, the game works the same… help?!?!
  7. @Wilauzaz: > So each time i add/edit anything in the script, i save it, **then** make the name.exe and launch it, right? :) Launch? what do you mean by launch?
  8. i'm having the same problem! (i still don't get it after reading this)… can someone please explaning again in a different way? srry if this is STUPID.
  9. i can't get it to work… making me frustrated xD... please help. i tryed to add it in but it's not working.
  10. @Robin: > I'm pretty certain it doesn't. really?!? maybe it wasn't the original, maybe it was a different custom version.
  11. So i downloaded a Custom version of EO. And i found out that the magic attack is only the value that you put in for it, even if the int points are very high. and in the original EO the magic attack increases if you add more int. I want the Spell's damage to increase if the int is increased. please help me… Thank you in advance :)
  12. @Robin: > …what? Did you even bother reading his code? The structure is fine. Sure, the nesting is off but apart from that it's solid. You just completely destroyed the system. You're now telling the player that they don't have enough gold because of a direction check rather than a 'CanTake' check. > > How isn't it working? Does it show an error? the "If GetPlayerDir(index) = DIR_DOWN" is suppose to check if the character is Below the tile, and if he/she is than it triggers the code, am i wrong?
  13. I want to make a Tile Scripted Warping requirement code, so something like this: you'll need 50 Gold pieces to warp. I tried making a code: >! If GetPlayerDir(index) = DIR_DOWN Then If CanTake(Index, 1, 50) Then call playerMsg(Index, "You paid 50 gold entrance fee.", Yellow) Call TakeItem(Index, 1, 50) Else Call PlayerMsg(Index, "You don't have 50 silver to enter the Inn…", Brightred) Call PlayerWarp(Index, 2, 11, 35) End if End if Exit Sub But it doesn't seem to be working, So please Help me!
  14. @Soul: > It's both. The Origins server (the source is in /eo_v2_0_0/server/server.vbp) is server-side and the Origins client (the source is in /eo_v2_0_0/client/client.vbp) is client side. > > Are you trying to install a source edit? You need more detail of exactly what you're doing. I want to add this: http://www.touchofdeathforums.com/smf/index.php/topic,64777.0.html so should i use client or server-slide? (coding)
  15. Is EO client-slide or server-slide?
  16. @RyokuHasu: > well using just this system and none of my mods for it, just click call pet… > > If your using Summoning with items make the pet on the same number as the summoning item. > > (and if your using my taming system, you should be aressted for hacking my computer lol JK) I have no pet yet, but i want to make a pet, but how?
  17. I have a quick question… Now that i have the code in how do i make a pet in-game? please help... srry if you guys already answer it but please answer it again...( i read alot of the post here, so tire and my eyes hirt so i stop reading) thanks in advance!
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