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chamster

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Everything posted by chamster

  1. I Don't know why but I'm not able to erase what i put onto the map (while in map Editing), now the only way i can erase is by using the "Clear" button, but I don't want to use that button because it'll Erase everything that's on that layer….please help and thank you.
  2. chamster

    Character Slot

    @daxterxx: > yes, Check out the tutorial section. These one for both CS:DE and normal EO. Or in the custom version section there is an edit that all ready has it built i! it Eclipse Dawn. oh thanks :) Edit: I can't find it? can u post the link?!? Thanks again
  3. chamster

    Character Slot

    Is there a TUT on how to add more character slot?
  4. @abhi2011: > Not this one > [damage scaling for projectiles.](http://www.touchofdeathforums.com/smf/index.php/topic,77287.msg827024/topicseen.html#msg827024) o.O lol that the one i made :) anyways, it's still working, but… you will have to manually add a "2" behind "SMF" in the link for it to work..... For Example: WRONG: http://www.touchofdeathforums.com/smf/index.php/topic,77287.msg827024/topicseen.html#msg827024 RIGHT: http://www.touchofdeathforums.com/smf2/index.php/topic,77287.msg827024/topicseen.html#msg827024 Notice the "2" behind the "SMF"
  5. Somethings wrong :( When I make a map and save it, the map goes crazy…. Animations are randomly place on map and such...
  6. @Justn: > Weapon must be above wing cause the frame only comes up for any item between weapon and shield (in the list) oh ok. thanks, i'll try it out edit: It works Thanks :)
  7. @Justn: > Show me what your list looks like in cmbtype CMB list ``` None Wing Weapon Armor Helmet Fashionweapon Fashion Facefashion Accessory Bonus Sheild Consume Key Currency Spell Scripted Recipe ``` Corresponding Item constants ``` ' Item constants Public Const ITEM_TYPE_NONE As Byte = 0 Public Const ITEM_TYPE_WING As Byte = 1 'New Public Const ITEM_TYPE_WEAPON As Byte = 2 Public Const ITEM_TYPE_ARMOR As Byte = 3 Public Const ITEM_TYPE_HELMET As Byte = 4 Public Const ITEM_TYPE_FASHIONWEAPON As Byte = 5 'New Public Const ITEM_TYPE_FASHION As Byte = 6 'New Public Const ITEM_TYPE_FACEFAHION As Byte = 7 'New Public Const ITEM_TYPE_ACCESSORY As Byte = 8 'New Public Const ITEM_TYPE_BONUS As Byte = 9 'New Public Const ITEM_TYPE_SHIELD As Byte = 10 Public Const ITEM_TYPE_CONSUME As Byte = 11 Public Const ITEM_TYPE_KEY As Byte = 12 Public Const ITEM_TYPE_CURRENCY As Byte = 13 Public Const ITEM_TYPE_SPELL As Byte = 14 Public Const ITEM_TYPE_SCRIPTED As Byte = 15 Public Const ITEM_TYPE_RECIPE As Byte = 16 ```
  8. HELP! okay so, i got everything top work great! except one little thing.![](http://i252.photobucket.com/albums/hh36/cham_boi/1-1.jpg)![](http://i252.photobucket.com/albums/hh36/cham_boi/2-1.jpg) I want the "WING" Item equipment to work like the "Bonus" item equipment, but it's not working the same….
  9. @abhi2011: > This had happened to me. It muse be because when you tried you weren't logged in. the link will have some unwanted things after index.php to /topic. remove it and you can view the topic. I am logged in but what i found out by looking at the link, is that "SMF" must have a "2" after it, for it to be able to find the correct page…( only been tested once)
  10. First of all, I'm sorry if i posted this topic in the wrong section, but i don't know where to put it. This is about the website, so I didn't want to put it Here: [http://www.touchofdeathforums.com/smf2/index.php/topic,66183.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,66183.0.html), because, people might think it has to do with the EO. Second, The problem that I've found have to do with this page: [http://www.touchofdeathforums.com/smf2/index.php/topic,75901.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,75901.0.html) When I try to click on the Tut names, It takes me to the main page, which is: [http://www.touchofdeathforums.com/smf2/index.php](http://www.touchofdeathforums.com/smf2/index.php). At first I though It was my Browser so I downloaded a new Browser but same thing happened, than I though it was my computer, So, I tried it on my brother's Computer but the same thing still happens.
  11. chamster

    Compile Error

    SendAnimation GetPlayerMap(index), **Animation**(AnimationNum), GetPlayerX(index), GetPlayerY(index) Variable not define: Animation
  12. chamster

    Compile Error

    @jcsnider: > ``` > Dim AnimationNumber as Integer > ``` > That defines "AnimationNumber" as a variable, or an integer that can be any whole number up to the value of 32,767. > > You can look at this page for more info on data types… > http://theopensourcery.com/vb03tut.htm oh ojk but now i got another problem…Compile Error : Duplication declaration in current scope
  13. chamster

    Compile Error

    **Code:** UseItem index, invNum, AnimationNum **Error:** Variable not define: AnimationNum I want to know how to get the Program to be able to know what AnimationNum is.
  14. chamster

    EO Question.

    I just wanted to know what type of Coding language does EO uses?
  15. When the spell ends will the Sprite go back to the one it was before? I.E: sprite1 –-Transform Spell---> sprite2 -----Transform spell ends----> sprite#
  16. chamster

    Item question

    @Mortal: > I think its possible… You need to make an new item type (Animation) then make the animation and if you equip it the animation will be played :D until you unequip it. > > Bad news... > I dont know how xD > But ill look at the other tuts and if i know how ill post an tutorial :D okay thanks :P
  17. chamster

    Item question

    I was wondering how do i get animation to play when an item is equipped. Also how do i make that item Loop ( replay animation forever, until unequipped). I tryed looking at [http://www.touchofdeathforums.com/smf2/index.php/topic,79208.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,79208.0.html) for a clue on how to make it but I can't seem to get it. Please help and Thank you
  18. When I first put this code into my server, I set the Exp Rate to "VERY HIGH" and it work fine, but later on (A couple Days) when I Killed monster I got 0 EXP and was Like WTF?!??! When I check the exp rate slide bar it was set to Zero on default … So, to help All Noobs out there (like myself), I suggest adding somewhere To change the "min. 0" to "min:1" in property box for the Exp Rate slide bar.... :) *It's no big problem but you'll just have to change the Min:0 to Min: 1 Every time you open the server which is annoying and you are very likely to forget.
  19. @Soul: > It looks like [this topic (link)](http://www.touchofdeathforums.com/smf/index.php/topic,75169.0.html) is a prerequisite. Doesn't seem to work. still can't find "npcdrops"…. When I try to compile it Errors: Variable not define
  20. chamster

    Pet Question

    @Ryoku: > If your using Lighting's pet system.. It should have been in there, look for it in the tut. > > If your using my Pet Item Summoning Add-on then check that you are using the most current version. cause I fixed that problem long ago. > > Any other pet system… sorry i Answered. lol Oh thank you :) I have Lighting's pet system but, maybe it's outdated?!?
  21. chamster

    Pet Question

    Every time Time I switch map my pet is Disbanded and I have to re-summon it over and over again. So, how do i make it so that the pet doesn't get disbanded upon map switching?!? (I think there was a code for this but I can't find it, even in the Source Tutorial Index) Please Help and Thank You Very Much :)
  22. Okay so i successfully put in the screen resizing, with a little problem but i got it to work, I made my "Game Screen" the whole window/screen, And i can't get to the inventory, skills, options, etc… because they are located behind the "Game Screen". how do I get them to be in front of the Game screen?!? Plz help and Thank You.
  23. Is there a pre-requirement?!? I can't seem to find: >! npcdrops = Npc(npcNum).DropItemValue(n) ( I'm using Ctrl+F)
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