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Fragment

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  1. Any insight into how you fixed it?
  2. Really, no one has solved this? This seems a pretty major flaw in the design but, from what ive seen, no one has managed to fix it, all the projects in the project section still have these bugs in.
  3. I have found a problem with the engine in the form of a bug with the HOTS and DOTS. This was tested ony my own engine and on the vanilla EO2 source. 1\. If you put a heal over time or dot on an npc when it is around 25% health it can (rarely) sometimes cause the npc to be unable to attack and unable to be harmed. (when changing the server to display the npcs health, it returns that the npcs are already dead) 2\. If you cast a dot on an npc, your attacks will not harm the npc till the dot ends. -however, if you cast a heal over time on an npc, you can still heal the same npc fine.
  4. Look at the item loot siderbar, thats how i done mine :D, works perfect now.
  5. Gold side, why dont you read through code before you add it to your game. If you cant figure out how to move where it displays, you shouldnt be using it.
  6. A small fix for the fact that if you dont have your spell in the same slot on the hotbar as the slot in your spellbook, the cooldown wont display. Here is the error code >! ' check for cooldown For n = 1 To MAX_PLAYER_SPELLS If PlayerSpells(n) = (Hotbar(i).slot) Then ' has spell If Not SpellCD(i) = 0 Then sRECT.Left = 32 sRECT.Right = 64 End If End If Next you just need to swap the 'i' for n, the loop was created but not used. Replace the above code with this >! ' check for cooldown For n = 1 To MAX_PLAYER_SPELLS If PlayerSpells(n) = (Hotbar(i).slot) Then ' has spell If Not SpellCD(n) = 0 Then sRECT.Left = 32 sRECT.Right = 64 End If End If Next i used the spoiler tags because it holds the line breaks
  7. Yea cheers for replying robin, i did manage to add my own buff system, i put some tips on how to acheive this in the buffer spell tutorial topic.
  8. Hello, I am looking for a pixel artist for my upcomming game Composite Online. The game has been in progress for about a year and has the following features: Guild System Buff System Around 60 Armour/Weapon items, fully paperdolled for female and male Customizable GUI Castle Control PVP System (owner gains a set amount of gold per minute owning the castle) Projectile Ranged System Linear Spells Woodcutting/WoodWork Mining/Smithing Essence/ArcaneCraft harvest and craft system Lightning's Boss Functions installed Here are some sample pieces of art from the game. I have much more in game, however, the graphics shown are not to be used in your own projects. http://img208.imageshack.us/img208/9819/charactertemplate.png http://img9.imageshack.us/img9/5406/coarmorconcepts.png http://img507.imageshack.us/img507/6618/wizardrobe3.png I am looking for an artist (pixel art?) for the entire project, which will require drawing a large amount of different monsters for the players to kill. Several tilesets for different areas and towns. If you are interested in helping with the project, please send me a pm. Screenshots to follow
  9. Anyone who is looking to get this tutorial working, i will tell you kind of how i did it. 1\. Follow tutorial and do everything as it says. 2\. Delete the parts that relate to adding or decreasing the stats 3\. Change it so that everything is stored in the temporary buff rec where you can store .Starttime .Used etc 4\. Change any part of your combat etc that relies on the buff Eg. At the end of the GetDamage mod on server, i added something to say For 1 to max buffs If TempBuff(i).Type = 1 (type 1 = attack buff in my case) then Damage = Damage + TempBuff(i).Vital End If Next I repeated this for the rest of my buff types, this way you have no errors with the stats. If you use this approach, you will not remember a players buff if they log out, this can easily be changed. This way will mean that the buffs will apply for set time, and will be removed without fail. I then looked at the Item Loot Bar and with some very easy tweaks, you can change it so that it shows your TempBuffs. I dont think i couldve coded a buff system from scratch, whilst this tutorial may not work out of the box, the way in which the creator has set the code to work with the temp buffs allows for very easy fixes. I am not very experienced with this engine and i found it easy to change to a working system using simple logic, it took me one attempt to get the system changed over by simply searching the rest of the project for things like how to pull from the recs etc.
  10. Paying for a tutorial on how to add a simple buff system that allows a players stats to be boosted temporarily and reset after the time of the buff has expired.
  11. This is great, so far i have managed to add the following skills: Lumberjack Woodwork Mining Smithing Essence Finding Arcane craft Fishing I simply used this as a basis and changed it so you level up when you hit a resource with a few minor tweaks. I then added the recipe tutorial and changed it so you need a required level to use different harvesting tools and recipes. Works great and can replicate other mmorpgs such as runescape.
  12. I dont really think this can be called a tutorial…. All you told us how to do is to make a box come up in front of the game when you press escape. You didnt tell how to make any buttons or to prevent player from moving or anything useful. Im not saying it is a waste of space, just its basic without any expansion.
  13. Well done sherlock, does anyone know the proper answer to this question, as in changing the order on the fly whilst ingame. Just to clarify, im talking about having a gui where the chacter window, skills window etc can all be displayed at the same time. You can drag the gui windows around as you please. I want the game to allow the user to bring a window to the front by clicking on it, like seen in almost every MMORPG and windows itself…
  14. Just wondering, is it possible to change the display order of the character, inventory, party interface etc around, so when you click the specific interface part, it will bring it on top of the other ones. I tried using Zorder and setfocus but to no avail. Just wondering if anyone has some insight on this. Also i mean, on the fly ingame not in the form editor.
  15. ah cool, didnt realise i could copy and paste full parts from the form,thought i had to manually replicate it. Yea was really easy to do and everything is working now :) Thanks.
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