evilbunnie
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Everything posted by evilbunnie
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Evilbunnie's class editing tutorial! This tutorial will teach **you** how to edit classes in EE2.7/Eclipse stable Go into the server folder, go into the folder called 'classes'. It will look like this ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cdcdfe92b3d13f3c4e001b78457c8960.png) Open in the file called "class#.ini" in notepad You will find this.. ``` [CLASS] Name=Test Class - This is the Class name MaleSprite=0 - This is the sprite number if they click 'Male' (A male sprite ;)' FemaleSprite=0 This is the sprite number set if they click 'Female' (A female sprite ;)' Desc=This is a test class. - This goes in the Description textbox in the new character form STR=0 - This is the strength DEF=0 - This is the Defence SPEED=0 - This is the speed MAGI=0 - This is the Magic MAP=1 - This is the map they are spawned at. X=0 - This is the X coordinates they are set too on that map Y=0 - This is the X coordinates they are set too on that map Locked=0 - This is soo they can't use this class, I wouldn't change this ``` Heres mine ``` [CLASS] Name=Archer MaleSprite=7 FemaleSprite=17 Desc=The strongest archer that lives! STR=8 DEF=6 SPEED=4 MAGI=2 MAP=8 X=9 Y=5 Locked=0 ``` Now you will have (Sorry for the font looking bad, Im on linux ;-d) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7be48b0766fd2b549a7973e0ad25ae2d.png) Thanks for reading my tutorial! -Evilbunnie You may not post this onto another tutorial without evilbunnie's consent. Copyright © 2009 Tamika Company
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http://www.touchofdeathforums.com/smf/index.php/topic,55845.msg590587/topicseen.html
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VB6 and VB.NET and i tiny bit of ruby.
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This is an awesome list. I think it should be sticked. I know this is a necro, But this is just awesome.
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Hard to understand without punctuation :| What where you talking about ;D
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I says Soul :) He rocks. Should be a mod too.
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Merry Christmas everyone (In my timezone, AUS/NZ)
evilbunnie replied to evilbunnie's topic in Off Topic
6 : 07 PM Christmas day,, -
Merry Christmas everyone (In my timezone, AUS/NZ)
evilbunnie replied to evilbunnie's topic in Off Topic
@«: > [»Wolf«][» link=topic=55737.msg589674#msg589674 date=1261669618] > Abouy 8 hours. Maybe 8 hours 15 mins or so. Christmas for you know.. Isn't it.. -
Merry Christmas everyone (In my timezone, AUS/NZ)
evilbunnie replied to evilbunnie's topic in Off Topic
BUMPITY BUMP -
@Azkanan: > He needs to delete his map folder. Yeah, But how did you find that?
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``` only receiving a written map ``` You are going to have to explain more than this.
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Merry Christmas everyone (In my timezone, AUS/NZ)
evilbunnie replied to evilbunnie's topic in Off Topic
MERRY CHRISTMAS!! :icon_fsm: I sent this at exactly 12 : 00 am ! WOOT FOR ME! Hope you guys have a great day :P -
In the server, In Data.ini change SCROLLING=1 Too Scrolling=0 Then delete all maps and run server.
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That doesn't matter. > 1.5 No necroposting. > > Necroposting is partially derived from Ancient Griek, especially from the word νεκÃÂÌ (nekros; "corpse," or "dead"). Necroposting means posting in a topic older than a specific time frame, the time frame is set to one month, so you aren't allowed to post in a topic older than one month. Please refrain from necroposting and use private messages or create a new topic instead. > > This rule doesn't apply to the following boards: Announcements, Engine Development, Debate, Forum Games, Tutorials, Resources, Working GUI's, GFX Tutorials, Scripting Tutorials (Sadscript), Script Database, Old Scripts, Eclipse Source Tutorials/Snippets, Eclipse Source Download, Programming Tutorials (+ sub-boards), Scripting Tutorials (+ sub-boards) and Eclipse Source Edits (+ sub-boards).
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@Odyssey: > Shaders, ive tryed that one and doesn't either work or waaay to old.. Well it for an older version. > [TE]Captain evilbunnie, Thanks! No problem
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Wait does it move by itself aswel? Warning - while you were reading 2 new replies have been posted. You may wish to review your post. Kreator LMFAO! JR Kreator, Yall newbs better look out.
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``` Case "/gm" If GetPlayerAccess(Index) >= 4 then Call SetPlayerName(Index, " " & GetPlayerName(Index)) End If ```
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Ok ``` rand = Rand(1,2) Select Case rand Case 1 Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 2) Case 2 Call PlayerMsg(Index,"Wrong try again." , YELLOW) End Select ```Fixed. EDIT Fixed again, You need to have a setplayerSTR
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To use the Rand Function you use it like ``` Call Rand(1,5) ``` Or ``` Dim lolomg lolomg = Rand(1,5) ``` Now 1 = The starting number and 5 = the last number So it would be chance out of 5.
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Marsh you are __incredible__