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Heroes Of Erlor Recruitment(Designers & Programmers Need!)


Iscn
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Hello all, i just started working on Heroes Of Erlor and i would like some help.

Am not a good Designer or artist and just started programming and i would like some people with skills in these areas to help. Pm me or you can just post below to help. I put a lot of open spots because i think the larger the dev team the more fruitful and quick progress we will make:)

We currently need:

1. Programmers:

* 1) Open

1. Designers & Spriters

* 1)[JosephCarder](http://www.touchofdeathforums.com/community/index.php?/user/78768-josephcarder/)
* 2)Me
* 3)Open

Project Thread

[http://www.touchofde…lor-redemption/](http://www.touchofdeathforums.com/community/index.php?/topic/129154-heroes-of-erlor-redemption/)

Thank you.
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This is just a tip and you don't have to follow it:

I don't agree with the larger the team the better. I believe you need a good small team with close collaborations. When the team is too big, everyone works on their own thing and the player will find the fluidity of your game to be bad. If the mapping style is different every map you change, or the graphics are different because four people worked on them, it won't look seamless.

That being said, I saw your project's topic and I must say, it is very wel presented and looks fun. Good luck!
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> This is just a tip and you don't have to follow it:
>
> I don't agree with the larger the team the better. I believe you need a good small team with close collaborations. When the team is too big, everyone works on their own thing and the player will find the fluidity of your game to be bad. If the mapping style is different every map you change, or the graphics are different because four people worked on them, it won't look seamless.
>
> That being said, I saw your project's topic and I must say, it is very wel presented and looks fun. Good luck!

Thanks and you are right
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