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EO 2.0 vs 2.3 Event system


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So stein made some good points, I noticed the event system is a little bulky and can go really slow in the long run with alot of events, so I figured that I can code make a majority of these event commands scripted server side, and still make a good kick ass game. Plus im rewritting EO 2.0 in visual basic 10\. So enlighten me, am I on the right track for making a decent game after all that I just said? I want alot of feedback, cause ill actually listen to it ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) thanks!
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