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Deathbeams Event System


jaekx
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I have dialogue and a reward, I would like for the dialogue and reward to only happen for a player once. After the dialogue and reward I would like to jump to text that says "Ya already did this now leave" sort of thing. Ive been messing with swtiches and haven't yet come up with a way to kill part of the event after its been executed once. Help? (JCs system you could do it quite easily with switches and pages)
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You need to change Player Switch for example from 0 to 1, and at the beginning make condition branch in which it will check the value assigned to this particular switch. If it is equal to 0 show quest's "first time" text. Else if it is equal to 1 show text "Ya already did this now leave".

Have you been programming ever before? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

If i explained sth not good enough then write it.
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Alrite this is what I did

set player variable = 0

conditional branch if = 0

positive -> "Hey how are you?"

set player variable =1

exit event

negative -> "I already asked how you were!"

exit event

and all it does is display "hey how are you"
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Yeah, i realized that after a while of it not working, do you know how to do what im attempting to do ertzel? I know how to do it in JCs event system very easily, Deaths is somewhat hard. His tutorial doesnt cover it at all either.
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Delete first line with player variable = 0\. I suggest to change all variables to zero in event on first map if variable "first spawn" is 1 and on end change it to 0\. I always do it, it's good way to be sure all variables for new player are equal to 0
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