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jaekx

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Everything posted by jaekx

  1. How hard would it be to implement transparency into this engine to avoid using neon pink and green backgrounds? lol
  2. Anyway to get around this? I cant make any changes to the code or forms without it complaining to me so I'm unable to make a new executable. :(
  3. Everytime I try to compile Eclipse worlds I get this error… Now, I haven't even changed any of the code, yet it's still giving me this error? My client.exe runs perfectly as well? I don't get it.[attachment=1380:help.png]
  4. So I cant handle it all on the client side?
  5. Im trying to design a system that displays a players information upon targeting them. Where would I write the code If player=targeted then drawCharInfo? Under which sub? Im using the latest version of EA. I have enumerated GUI_CHARINFO and i have a sub DrawCharInfo already implemented. Thanks for any help!
  6. Whenever I attack a monster with a shield equipped I get a runtime 9 error and my server shuts down, any ideas? debug brings me to the starred off section of this code ``` Public Function GetPlayerStat(ByVal index As Long, ByVal stat As Stats) As Long Dim x As Long, i As Long If index > MAX_PLAYERS Then Exit Function * x = Player(index).stat(stat)* For i = 1 To Equipment.Equipment_Count - 1 If Player(index).Equipment(i) > 0 Then If Item(Player(index).Equipment(i)).Add_Stat(stat) > 0 Then x = x + Item(Player(index).Equipment(i)).Add_Stat(stat) End If End If Next GetPlayerStat = x End Function ``` Edit: if it helps any I discovered that if I kill the enemy in 1 shot it doesn't give me the error, its when it takes multiple shots. 3.0.21 edit: it is absolutely just shields, i havent had this problem with anything else equipped.
  7. use the lastest version of EA, it comes equipped with projectile system.
  8. Behhhh he never responds to me, ever.
  9. Yeah just got done re adding it, its still goin nuts. I didn't add projectiles myself, the current version of EA came with it.. Idk if maybe deaths doesnt cooperate with it well?
  10. Magic and melee work absolutely fine tho?
  11. when the monster dies, the ammunition image keeps flying around and appearing at random points on the screen and it lags. I have it as fast as it can go.
  12. i can start working on somethings tonight.
  13. Using current version of EA with Multiple drop tut added in. Upon killing monsters with magic and melee weapons the game runs perfectly fine and smooth, the items drop and its all good… Upon killing an enemy with any ranged weapon the game lags to hell, the image of the ammunition flies around screen longer than it needs to, THEN the monster drops loot. Any ideas? Please? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  14. I was surfin around the code a little bit and it looks like skill damage is calculated only with will? So if a warrior wanted a skill "double slash" - 2 consecutive attacks - the damage would be based of the number of pts in will and not str? or double shot for bowman, that wouldnt be based on agility either? Is this easily changeable so that skill damage can be based off the weapon type or class type? current version of EA Edit - can someone also fill me in on what the scroll bar titled vitals in spell editor does? it scrolls all the way to like 20,000…. lol
  15. this is pokemon dawn of darkness…. You are not Bailey.
  16. jaekx

    Help with c++

    Time for a nap, lmao thanks Marshy Dearest!
  17. jaekx

    Help with c++

    This is my code ``` // Vector.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include #include #include "time.h" using namespace std; void PrintVector(const std::vector &MyRand2 ); int _tmain(int argc, _TCHAR* argv[]) { //Random number stuff srand( time(NULL)); // this 'seeds' random number generator // The modulus operator is used to manage or control the number // Its the ramainded after dividing by the number (10) ans. 0-9 vector MyVector; for(int i=0; i
  18. Just explaining a method handling without VB6….....
  19. Im trying to add equipment slots to EA, my question is about adding more columns to the Character_GUI menu. I wanna know how to set up the code so I can add more rows of equips, like whats boxed in red, for the added equip slots boxed in blue. ![](http://i.imgur.com/jeC1v.png) the code for the set up looks like such. the -78 was an add from me to heighten the normal 4 equip slots upward to fit my GUI change. As you can see it only accounts for one row, I just want to know how to add more. ``` Public Function IsEqItem(ByVal X As Single, ByVal Y As Single) As Long Dim tempRec As RECT Dim I As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler IsEqItem = 0 For I = 1 To Equipment.Equipment_Count - 1 If GetPlayerEquipment(MyIndex, I) > 0 And GetPlayerEquipment(MyIndex, I) = tempRec.Left And X = tempRec.Top And Y
  20. Thanks man! that was it!! 8)
  21. Edit - Found how to move the + label but the click event is still lowered? current version of EA Ive found the section of code that renders the stat labels along with the X & Y coordinates, but I cant seem to find the coordinate position for the level up "+" signs to go with it. any help where the coordinates are located for these? ![](http://i.imgur.com/Ohw40.png?1)
  22. jaekx

    Sprite size change

    current version of EA I changed the width of my sprite set to better fit paper doll weapons and everything worked out fine except the shadow didnt follow my character. But oddly the name over my head did? Any help? /edit - I found shadow in my miscellaneous and attempted to pair it up with the sizing of my sprite box and now there is no shadow anywhere. ![](http://i.imgur.com/BzGsu.jpg?1)
  23. Your music is captivating, I was given a feeling of nostalgia the minute I started playing your songs. I can't even imagine what years of listening to it will do. (Personal and absolute favorite, Snowy Field - *spine shivers*)
  24. jaekx

    Music question

    I guess I was given the title newbie for a good reason. Lol
  25. jaekx

    Music question

    Ive searched prior to posting this question, yes. There are quite a few tutorials on how to add MP3 support to your game, though none of them having working download links and all of them require downloads. I cant do much with .midi so if anyone could help me out with adding .mp3 to my game? please? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) ive got a whoooole list of mp3s im eager to add >![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
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