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Wierd skipping while walking (solved)


Eleyond
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Hello I'm new to dx8 and I'm trying to make the picscreen take the full screen, but when I do the character skips to the next tile instead of walking smoothly. Why is this?

What I did:

Changed height and width of picScreen form

Changed the constants mapx and mapy in both client and server (width/32 - 1) and (height/32 - 1)

Changed backbuffer width/height to match the picScreen.

Compiled & Ran

Is there something I missed?
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Hmm well I tried that now, it still does it though. Is there anything else I'm supposed to change?

Nevermind. I'm not 100% certain that this was the problem, but I was using the play button from VB6 to run it and test things out. When I actually compiled the client, refreshed the server, and ran them again (deleted maps again just in-case) it seemed to fix that bug and another which allowed the character to walk further than the map.
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