Eleyond Posted November 28, 2012 Author Share Posted November 28, 2012 Hello I'm new to dx8 and I'm trying to make the picscreen take the full screen, but when I do the character skips to the next tile instead of walking smoothly. Why is this?What I did:Changed height and width of picScreen formChanged the constants mapx and mapy in both client and server (width/32 - 1) and (height/32 - 1)Changed backbuffer width/height to match the picScreen.Compiled & RanIs there something I missed? Link to comment Share on other sites More sharing options...
Growlith1223 Posted November 28, 2012 Share Posted November 28, 2012 the bufferwidth/height needs to be 64 pixels more than the picScreen's scale width and height. Link to comment Share on other sites More sharing options...
Eleyond Posted November 28, 2012 Author Share Posted November 28, 2012 Hmm well I tried that now, it still does it though. Is there anything else I'm supposed to change?Nevermind. I'm not 100% certain that this was the problem, but I was using the play button from VB6 to run it and test things out. When I actually compiled the client, refreshed the server, and ran them again (deleted maps again just in-case) it seemed to fix that bug and another which allowed the character to walk further than the map. Link to comment Share on other sites More sharing options...
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