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Faction system?


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Maybe good idea will be faction system like in WoW?

**But will be good when admin can define how many faction want in your game.**

For example if member is in faction 1\. He can not buy items from NPC, use teleport etc. which is designed for the faction 2\. NPC can be neutral.

Member from faction 1 can kill member from faction 2.

If npc is from faction 1 he can attack member from faction 2.

If two faction are numbered 1 it has the alliance.

If They have different numbers. They are enemies.

Faction should be defined in classes.ini for any classes of course.
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A faction system is obviously possible, and has been done. In my opinion, like Growlith said, its not even worth doing unless your game is going to have at least around 10 people, and even then, thats being risky limiting PvP, usually. I like to say duck factions and come up with something a little more creative.
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I don't know how many people play in eclipse.

So I have question. How max many people can be online on server in eclipse?

> Please welcome the contestants from District 5 and 3/8ths!
> But in all seriousness, it wouldn't be hard to implement a very simple system that would give a good base and allow people to build upon it.

Probably yes and this is elastic system. Any admin can use this function or no.
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Thank You for information Syn ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png).

> And I don't know what you mean by "elastic system"?

Elastic in sense if someone doesn't want use this he can create game without this function like quests for example or something like that.

I have similar opinion like You Syn. It would be good base for better games I think but … maybe I am wrong.
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I though this topic was about fractions like 13.6 damage or an item adds 5.3 strength.

Anyway, i like ideeas of factions/guilds, but i woupd like it fairy tail style (based on the fairy tail anime) where a faction didnt need to have all players work toghether, but they could do quests in teams from that guild, and the faction/guild was like a family.
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