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Customization


Jumbofile
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I think I might have the concept of this. This is only what I think you'd have to do, I'm not really good at vb6

so yeah. I'm sure you'd have a male and female body sprite, hair, and eyes for what you're trying to do. Then

you'd have to make two arrows for you to change back and forth between hair,skin, and eyes. Then the rest is code.

I'm just sure that what I typed is a simple concept. I'll be looking into it though and I'll try it.
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You need for every one an thing in the Playerrec

.hair

.eyes

.skin <- sprite

then let it build together ;-)

Or make many sprites and do an advanced char creation

i made it on my that just the head is cut off (For the helmet / Hairs)

and the char creation is ingame on an special map (Singleplayermap)

which is builded off Variables and the event system
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i was thinking and i have 2 ideas.

The first one is make 2 more item slots; skin and hair.

The helmet paper doll would override the hair and everything would override skin

It would be like something club penguin has where you could buy new skin colors.

When you log in the skin and hair you picked would be automatically equipped.

My other idea is have everything in shades of white and have a color picker like in aloria.
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