boyesjs03 Posted February 13, 2013 Author Share Posted February 13, 2013 Im using my modified version of Eclipse origins 2.0I dont care how long winded it could be but can I and how would I make te engine run on PNGs? Link to comment Share on other sites More sharing options...
Growlith1223 Posted February 13, 2013 Share Posted February 13, 2013 DX7 doesn't support png nativley but there is a tutorial on here somewhere. search for it. Link to comment Share on other sites More sharing options...
boyesjs03 Posted February 13, 2013 Author Share Posted February 13, 2013 I had a quick look earlier, will look again now, thanks alot bro :-) Link to comment Share on other sites More sharing options...
boyesjs03 Posted February 13, 2013 Author Share Posted February 13, 2013 I found it! xDwww.touchofdeathforums.com/community/index.php?/topic/128361-eo-20-load-from-png-instead-of-bmp/ Link to comment Share on other sites More sharing options...
Synergy Posted February 13, 2013 Share Posted February 13, 2013 This doesn't mean you can use alpha channels (transparency), because DirectDraw7 doesn't support it. But, it will allow for better quality and small file sizes. Link to comment Share on other sites More sharing options...
boyesjs03 Posted February 17, 2013 Author Share Posted February 17, 2013 Yeah, Im not too bothered about alpha blending but the higher quality and lower size makes the game look alot better. But of course this takes up quite a bit of memory :L+Can someone lock this please, Im on my Galaxy Tab xD Link to comment Share on other sites More sharing options...
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