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CS:DE Cursor/Map Editor related


Vortigem
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The original map size in CS:DE is 24 x 18\. After changing the following:

Server side & Client side

```

Public Const MAX_MAPX As Byte = 24

Public Const MAX_MAPY As Byte = 18

```

to

Server side & Client side

```

Public Const MAX_MAPX As Byte = 48

Public Const MAX_MAPY As Byte = 36

```
(for scrolling maps)

Tile(s) selected no longer follow the cursor in the _client game screen_ while using the map editor outside of the top left 24x18 portion of the map. The farther you walk out of that area the more the selected tile(s) move away from the cursor and eventually off the screen. Can anyone help me isolate the code which causes that and correct it?
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I'm pretty sure I have a tutorial for that somewhere, which had a bug similar to what you describe.

When I found the bug, I fixed it, however, idk if I added that to the tutorial.

I'll have to find my old tutorial first.

EDIT : Found it!

Alright, so I'm guessing I didn't post the bug fix, or maybe I did somewhere else but there is some dude who reply with a fix. I gotta look into it first but feel free to check it out yourself. [http://www.touchofde…-functionality/](http://www.touchofdeathforums.com/community/index.php?/topic/121228-csdemapeditor-fix-and-extra-functionality/)

Sincerely,

Rithy
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