Vortigem Posted February 21, 2013 Author Share Posted February 21, 2013 The original map size in CS:DE is 24 x 18\. After changing the following:Server side & Client side```Public Const MAX_MAPX As Byte = 24Public Const MAX_MAPY As Byte = 18```toServer side & Client side```Public Const MAX_MAPX As Byte = 48Public Const MAX_MAPY As Byte = 36```(for scrolling maps)Tile(s) selected no longer follow the cursor in the _client game screen_ while using the map editor outside of the top left 24x18 portion of the map. The farther you walk out of that area the more the selected tile(s) move away from the cursor and eventually off the screen. Can anyone help me isolate the code which causes that and correct it? Link to comment Share on other sites More sharing options...
Rithy58 Posted February 22, 2013 Share Posted February 22, 2013 I'm pretty sure I have a tutorial for that somewhere, which had a bug similar to what you describe.When I found the bug, I fixed it, however, idk if I added that to the tutorial.I'll have to find my old tutorial first.EDIT : Found it!Alright, so I'm guessing I didn't post the bug fix, or maybe I did somewhere else but there is some dude who reply with a fix. I gotta look into it first but feel free to check it out yourself. [http://www.touchofde…-functionality/](http://www.touchofdeathforums.com/community/index.php?/topic/121228-csdemapeditor-fix-and-extra-functionality/)Sincerely,Rithy Link to comment Share on other sites More sharing options...
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