Wortel Angels Posted February 26, 2013 Author Share Posted February 26, 2013 Hey ho EclipsiansI got finally 1000 Posts so i decided to do an Tutorial which was much at the requests…An 5 Frame attackanimation (Frames can be setted)**Client Side****PlayerRec**Add above End Type```AttackFrame As ByteAttackFrameTimer As Long```**Public Sub BltPlayer**Search```' Check for attacking animation```And replace with``` If Player(Index).AttackTimer + (attackspeed) > GetTickCount Then If Player(Index).Attacking = 1 Then If Player(Index).AttackFrameTimer + (attackspeed / 5) <= GetTickCount Then If Player(Index).AttackFrame < 3 Then Player(Index).AttackFrame = 3 Player(Index).AttackFrame = Player(Index).AttackFrame + 1 If Player(Index).AttackFrame >= 9 Then Player(Index).AttackFrame = 4 Player(Index).AttackFrameTimer = GetTickCount End If anim = Player(Index).AttackFrame End If Else```And thats it xDIt should be logically where to change the Frames else… learn the basics.EO 2.0There is no Global-attack animation builded in…There is an tutorial how to do that or use EO 2.3 (Or rip it from there...)Credits:Me...Footnote:Ignore the grammatic... else just go away >.< Link to comment Share on other sites More sharing options...
boyesjs03 Posted February 27, 2013 Share Posted February 27, 2013 Nice and simple, like My Tuts ;] Could you add a link to that tut for 2.0?Well done and gratz on 1000 posts xD Link to comment Share on other sites More sharing options...
SkywardRiver Posted February 27, 2013 Share Posted February 27, 2013 Nice job Mortal ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
BugSICK Posted February 27, 2013 Share Posted February 27, 2013 is this applicable on my game mortal? Link to comment Share on other sites More sharing options...
Wortel Angels Posted February 27, 2013 Author Share Posted February 27, 2013 Sitting War i never seen your sry xD (if i understand that wrong… then Its working with 2.0 just making the attack animation global would be needed)Jaxx ThanksBugSICK i think yesIf someone want an Tutorial how to make them global (Eo 2.0) then write me xD if i get enough peoples which want it then ill do the tut Link to comment Share on other sites More sharing options...
SkywardRiver Posted February 27, 2013 Share Posted February 27, 2013 I don't think so BugSICK. We have modGraphics yes? So its possible you could do the almost exact same thing with the sub 'DrawPlayer' Link to comment Share on other sites More sharing options...
BugSICK Posted February 27, 2013 Share Posted February 27, 2013 ok, i will try this. later ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) thanks Link to comment Share on other sites More sharing options...
Wortel Angels Posted February 27, 2013 Author Share Posted February 27, 2013 You should be able to do exact that just instead of bltpPlayer drawPlayer :-)Because the Timer stuff and anim =… should be the same Link to comment Share on other sites More sharing options...
dbzwos Posted October 10, 2013 Share Posted October 10, 2013 Hello, would you please tell me how the template? the tutorial works, just try to change the. png character and deforms all the content, then I need you to tell me the coordinate of the sprites. Thank you for your tutorial Link to comment Share on other sites More sharing options...
Stein Posted October 10, 2013 Share Posted October 10, 2013 A quick skim over it makes me assume it's the same format with a fifth frame at the right side of the picture for the attack frame. Link to comment Share on other sites More sharing options...
dbzwos Posted October 10, 2013 Share Posted October 10, 2013 Oh! Thanks I did that in the first option, but I still jump invisible (sprite) then I did down and deformed … Link to comment Share on other sites More sharing options...
Stein Posted October 10, 2013 Share Posted October 10, 2013 That's because this will not work as it is on PVO, it's not made for that engine. You'd need to look at how that engine handles it and adjust accordingly. Link to comment Share on other sites More sharing options...
whitespirits Posted October 27, 2014 Share Posted October 27, 2014 can some 1 please upload a template for this? Link to comment Share on other sites More sharing options...
J. Black Posted January 17, 2015 Share Posted January 17, 2015 Don't think it's right. I did everything right and the result is a blinking character when I attack Link to comment Share on other sites More sharing options...
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