Kemerd Posted March 30, 2013 Author Share Posted March 30, 2013 _**I'm using EO 3.0**_Just curious, how would I go about rendering a png file in VB6, over the picscreen, and then have buttons over that rendered png without having the buttons be behind the rendered jpeg.Also, how would I go about getting pictureboxes to be in front of the picscreen. Link to comment Share on other sites More sharing options...
zerohero Posted March 30, 2013 Share Posted March 30, 2013 The same way the player is drawn to the screen, you just render the texture you want to the required x and y coordinates and then depth sort it in your code so that the objects you want bellow the button are rendered first. Link to comment Share on other sites More sharing options...
abhi2011 Posted March 30, 2013 Share Posted March 30, 2013 1) Make a texture or a texture array. Then load the texture onto memory. Then just like normal render it. It is almost similar to DX7 but just a few lines of code change.2) Add it onto the picScreen Link to comment Share on other sites More sharing options...
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