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Project "HO" - Online RPG with a Twist - Paid Positions


ByTAC
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**Project "HO"**

****Introduction****

I go by the name of ByTAC, but you can also call me Tom. A while back I had an idea for an online RPG, a twist that I have yet to see in many if any Online Game.

Like many of you I have played many a game offline and online from Gunz to WoW, from GunBound to Tibia, heck even Anarchy and NeoCron make up my Library, but I digress.

There was something I always felt missing, I looked around me and Id see a player who was ALREADY the top of my class type and it just felt like I was playing to one day reach his/her level - I didnt feel unique nor special in the World - to some that might not matter - but to me - I want to feel I have an impact or a connection to the game. Some of the best games Ive played are because of the emotional/psychological connection to the game experienced. Street Fighter (We all have a favourite character who embodies our playstyle) or GunBound (a type will feel we "own") this to me is a key element to making a game Good or GREAT to play, nooone (from friends Ive spoken to) wants to just play a game to "level up" sure some do, but grinding/questing 24/7 with faceless people doesnt seem too fun, some of the best moments are when you are truly fighting or playing together not just grinding for the sake of it.

So on to the next point…

**What I can do**

I am a Programmer by trade and work in a financial institution - a mistake I made when younger was trying to do too much alone - which led to me making a MMO on Download.com which saw around 10,000 downloads but never finished due to real life (I was about 15 at the time).

I then recruited some friends I knew for years online to make another Online Game - this came extremely close to wide release - my Musician friend actually made music for Castle Crashers the game (which you may have heard of) - but I suffered a tragic loss in my family (my Mum was murdered by my sibling - intentionally) and I ended up taking a year hiatus doing little more than finding a reason to wake up and breathe - I didnt insert this line for any other reason than to show the only reason the second attempt collapsed was something heart wrenching.

So - third times the charm - I am older, wiser, stronger and in a position to pay people for their efforts. Getting this game out is a top priority - I owe it to the friends I abandoned, the time I spent locked away in my room not socialising or spending the time I should have with my Family and I owe it to myself to show the fire still burns, I just kindly ask for assistance in doing so.

**The Game Design**

The Story of the Game, the layout and the items etc I have already planned - what I would like to do is focus on the Coding/Scripting and Website elements and hire Mappers to create the World. There is structure to the World and so I believe many of you keen Mappers will find it very manageable to Work in bursts - doing a bit here and a bit there.

There are approxiametely 20 "Lands" to create but these Lands consist of a Town, Hunting Zone, Boss Zone; Towns are Safe, Hunting Zones are PvP, Boss Zones are Scripted but also Safe.

Players will traverse these 20 Lands throughout their Gameplay.

Certain events will cause them to be forced into Lands and fight their way out.

There are two modes : InWorld Mode and InRoom Mode - The World is the Gaming Element, The Room is your own personal Zone outside the "Game" where you can store achievements and play a "Life Sim" styled element of the whole game to keep your character alive.

Logging out of the Game does NOT log your character out of the Game - Your Player is ALWAYS alive (this is where the Website element will come in - being able to play via a Web Browser to keep your Player Alive, A Players Health will impact the InWorld Character, if the Player dies, the InWorld Character dies.

Oh and this game features PermaDeath - with twists.

I really want to post the entire Game Design Document but Im reserving that to recruited Mappers so I can have a NDA setup whilst developing but hopefully Ive posted enough to get a bit of attention.

**_TL;DR_**

I am a Programmer, mainly of Web Programming and Software with a Degree in Computer Science and work in a Financial Instituition.

I have a strong determination to complete this project.

I offer Paid Mapping Positions.

The Game itself will feature around 20 "Lands" which consist of a Hunting Zone (PvP), Town Zone (Safe) and a Boss Zone (Safe)

There is a second Game within the Game of Keeping your Virtual Player who plays the InWorld Game, Alive.

You play the Second Game via a Web Browser.

The Game features Perma Death with a twist.

High Replayability as once you 'beat the final Boss' you become the final Boss and start over with retained Items. If that Boss is beaten however, you are soul linked to them and will suffer a death thus you must quickly grow to guard your Soul - meaning the end game becomes a case of you PvPing those who come to attack 'you'.

There is a deep story behind it all too, which I could post here upon request - but I wanted to keep this post informational and Story telling can sometimes be seen as needless fluff - but Ill post if you need it.

Please ask any questions and I look forward to your response.

> Pay Levels are $50 a Month + 15% of Future Profit made via Ad Revenue on the Games Future Site (until the Game ceases to be).
>
> OR
>
> $100 a Month with 0% of Future Profit Made via Ad Revenue on the Games Future Site (until the Game ceases to be).
>
> WorkLoad I'd expect you to work about 8 Hours a Month so a solid 2 Hours a week for the above type of Pay, if I notice you are working more than that Ill be happy to add bonuses as Ive set aside around $300 a month for this in the Early Stages.
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Call me an arsehole, but you can't unintentionally murder someone. That's manslaughter.

Annnyway, back on topic; it's good to see you've thought this out a lot. I look forward to seeing what you produce. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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How many hyphens can you fit in one sentence seriously xD I would love to help you, I have a wide range of skills which are partially developed such being, story writing, a little programming and my mapping isnt too bad I have been told - send me an inbox if you are interested.
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> Call me an arsehole, but you can't unintentionally murder someone. That's manslaughter.
>
> Annnyway, back on topic; it's good to see you've thought this out a lot. I look forward to seeing what you produce. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

Apologies, the difference I was drawing was it not being accidental - premeditated I believe is the correct term - and you're not an arsehole ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) I just used the wrong term causing confusion.

Also thank you for your kind words, I was looking for a posting template to follow but only found the one for offering services so the above format was what I came up with heh.

> How many hyphens can you fit in one sentence seriously xD I would love to help you, I have a wide range of skills which are partially developed such being, story writing, a little programming and my mapping isnt too bad I have been told - send me an inbox if you are interested.

I developed a little bit of a bad habit when typing what I think, breaking up my thoughts with pauses and I translate that with a hypen stroke. Rest assured the Game Design Document uses little to no hyphens hah. Ive Inboxed you by the way. Cheers.
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Tahnner PM Sent.

Just as an Update.

Domain Registered (all 6 in fact).

Game Design Document Completed.

Mapping is underway.

Engine Modifications in progress.

Game Mechanics in progress.

Screenshots will likely follow this week-ish.
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  • 2 months later...

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