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ShapeShifting!


apf42589
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This is not a tutorial, however, i know how it can be done but don't know how to script it. All the other tutorials had bugs but if you set it up like this i believe it would work.

1\. Make a spell for whatever the Shape is… ex. (Tiger)
2\. Change the spell type to scripted.
3\. Make a script that loads your sprite number, then will change your sprite, and when you use it agian changes back to the sprite that you started from.

lol sorry about that but if you can figure it out please post it so i can change this ^ =] hope this helped for anyone.
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you need sometime of INI or txt file interaction. its very easy.

get player name and sprite number and put them in a file.
set player name and sprite per script.
set timer.
when timer ends…
get name and sprite from file, change them back.

it should be super super easy. hardest part is learning a timer.
I would tackle it if i wasnt so pissed at coding right now.
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spells are not accesses via the /command by default.
this spell/skill only pertains to a select type of gameplay so sourcing it wouldnt be all that useful.
like i said, its not that hard. just learn scripting or sourcing(they are pretty much the  same) and then give it a try.
file input/output is very simple and an easy first learn.
then use that info to alter what you need.
i am sure you could get this working in a week tops if you have absolutely no knowledge of scripting.
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@FS:CG :

> link=topic=32939.msg301035#msg301035 date=1224776722]
> spells are not accesses via the /command by default.
> this spell/skill only pertains to a select type of gameplay so sourcing it wouldnt be all that useful.
> like i said, its not that hard. just learn scripting or sourcing(they are pretty much the  same) and then give it a try.
> file input/output is very simple and an easy first learn.
> then use that info to alter what you need.
> i am sure you could get this working in a week tops if you have absolutely no knowledge of scripting.

hmm well i really want it in my game… just as an extra to keep people playing... once i finish a few more items and animations ill be sure to post the game here...the hardest part is learning coding =\...
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