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Full screen???


hotstix12
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what i was thinking was if you could use resable windows, you could just take the pixle size,  multiply the tiles to get enough tiles to fill the window and then when you resized the window to the full width and hight of the screen it would just fill with the tiles
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The screensize is hardcodes in the source. I spend a few days of changing it but the result is not good. The screensize is not the actual problem, that can be changed in 2 houres with some programming knowledge. The main issue is reference coordinates. Like, your char is placed in the center of the screen (exept when walking near edges). This also is hard coded. When you change the curret location to the new center [based on the new windowssize] it also requires a lot of (hardcoded) changes to others attributes [like npc movement, characternames, statusbar, etcetera].

I agree that it would be nice to alter the screen. Maybe by setting some vars in the data.ini
I think this is something for on the wishlist for a next EE3.x release
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