zomb88 Posted August 7, 2013 Author Share Posted August 7, 2013 Hey all,Im using a heavily modified version of miracle.Im having some issues where some lines (maybe around 4-5 on the screen just dont render correclty in some areas.I have changed all my textures to POT sizes the maximum size of my texures is 1024x512 (could be a problem) other then that next biggest is 512x512.I havent changed anything in the directx rendering or gdi's to cause this.My screenwidth and height is set to 1280x720 (Maybe a problem??)![](http://i41.tinypic.com/4zssxy.png)You can see on the above screenshot the bottom of the TEST text is cutoff and not rendered properly.![](http://i41.tinypic.com/30hvj37.png)On this screenshot u can see that the text is rendered fine one tile down and the minimap in bot right the green box is ment to be 4x4 and thats like 2x3 or 3x4 Link to comment Share on other sites More sharing options...
Stein Posted August 7, 2013 Share Posted August 7, 2013 That happens when the resolution of what's being rendered or where it's rendered on is squished for some reason. Try making it a few pixels larger Link to comment Share on other sites More sharing options...
zomb88 Posted August 7, 2013 Author Share Posted August 7, 2013 thanks doctor i was looking through code and man was doing my head inmy speculation is because windows 8 forms are different they are a bit thicker?EDIT: Still exists this just pushes the unrendered spots into another location but i do believe its something to do with screensize Link to comment Share on other sites More sharing options...
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