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[dx8] A few lines of the screen not rendering properly


zomb88
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Hey all,

Im using a heavily modified version of miracle.

Im having some issues where some lines (maybe around 4-5 on the screen just dont render correclty in some areas.

I have changed all my textures to POT sizes the maximum size of my texures is 1024x512 (could be a problem) other then that next biggest is 512x512.

I havent changed anything in the directx rendering or gdi's to cause this.

My screenwidth and height is set to 1280x720 (Maybe a problem??)

![](http://i41.tinypic.com/4zssxy.png)

You can see on the above screenshot the bottom of the TEST text is cutoff and not rendered properly.

![](http://i41.tinypic.com/30hvj37.png)

On this screenshot u can see that the text is rendered fine one tile down and the minimap in bot right the green box is ment to be 4x4 and thats like 2x3 or 3x4
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thanks doctor i was looking through code and man was doing my head in

my speculation is because windows 8 forms are different they are a bit thicker?

EDIT: Still exists this just pushes the unrendered spots into another location but i do believe its something to do with screensize
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