Philosophy Posted August 13, 2013 Author Share Posted August 13, 2013 Hi, When I changed my maps in dragon eclipse ( I am working on mapping till my actual engine is ready) I get they error when I try to open the engine. \[attachment=952:Error.png]Here are the tiles sets I am using for my game (So you can see if there is somthing wrong with them): [https://www.dropbox.com/s/6w6co2gy9zpmzyf/Tiles%20Sets%20done.rar](https://www.dropbox.com/s/6w6co2gy9zpmzyf/Tiles%20Sets%20done.rar)Thanks for the help! Link to comment Share on other sites More sharing options...
Officer Johnson Posted August 13, 2013 Share Posted August 13, 2013 what format did you put them in? Link to comment Share on other sites More sharing options...
Philosophy Posted August 13, 2013 Author Share Posted August 13, 2013 > what format did you put them in?.PNG Link to comment Share on other sites More sharing options...
Officer Johnson Posted August 14, 2013 Share Posted August 14, 2013 um try bitmap tell me if it works or not… make sure to restart server after... if it doesnt let me know Link to comment Share on other sites More sharing options...
Philosophy Posted August 14, 2013 Author Share Posted August 14, 2013 > um try bitmap tell me if it works or not… make sure to restart server after... if it doesnt let me knowNope does not work… Link to comment Share on other sites More sharing options...
Zappy Posted August 14, 2013 Share Posted August 14, 2013 What do you mean "changed my maps" exactly? Link to comment Share on other sites More sharing options...
Philosophy Posted August 14, 2013 Author Share Posted August 14, 2013 > What do you mean "changed my maps" exactly?They were in BMP I changed them to PNG Link to comment Share on other sites More sharing options...
Officer Johnson Posted August 14, 2013 Share Posted August 14, 2013 you got runtimes installed?? make sure all are in png check them all make sure numbered in order did you edit anything else besides the tilesets all details please Link to comment Share on other sites More sharing options...
Philosophy Posted August 14, 2013 Author Share Posted August 14, 2013 > you got runtimes installed?? make sure all are in png check them all make sure numbered in order did you edit anything else besides the tilesets all details pleaseMan, not trying to mean, I under stand you helping although I am not a complete idiot. I have runtimes installed (as admin in windows xp mode) and I have them ordered (Numbered) correctly. As for tiles, I had to make them PNG as they were BMP other than that no. Link to comment Share on other sites More sharing options...
Officer Johnson Posted August 14, 2013 Share Posted August 14, 2013 idk then Link to comment Share on other sites More sharing options...
Philosophy Posted August 14, 2013 Author Share Posted August 14, 2013 > idk thenThank you for you time. Link to comment Share on other sites More sharing options...
Philosophy Posted August 16, 2013 Author Share Posted August 16, 2013 Update: It happen no matter what, I was incorrect Does not matter what tiles I use or any other thing that can be changed. Link to comment Share on other sites More sharing options...
Stein Posted August 17, 2013 Share Posted August 17, 2013 Try to use tilesets that are powers of two, and a maximum of 256x2048 pixels. DirectX8 has issues with very large tilesets, and tilesets that're not powers of 2. Link to comment Share on other sites More sharing options...
Philosophy Posted August 17, 2013 Author Share Posted August 17, 2013 > Try to use tilesets that are powers of two, and a maximum of 256x2048 pixels. DirectX8 has issues with very large tilesets, and tilesets that're not powers of 2.That was not the problem, but yes it does have problems with large tiles. the problem was I needed to update my graphics drivers to support DirectDraw to be used with DX8. Link to comment Share on other sites More sharing options...
Stein Posted August 17, 2013 Share Posted August 17, 2013 Not exactly DirectDraw, that's what we used in all DirectX7 (or rather, DirectDraw7) engines, the DirectX8 ones use Direct3D8\. But, glad that it's fixed! Link to comment Share on other sites More sharing options...
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