SkywardRiver Posted August 15, 2013 Author Share Posted August 15, 2013 Distributing Your GameIntroductionOnce you feel you are ready for players to come on and test your game you will need to create a file for your players to download.PreparationOne of the first things you may want to do is to reset the config.ini found in “/client/data files/”. This is so that your players aren’t automatically limited to your settings. You may also want to change the IP to your IP and the Port to whatever port your game uses as well as deleting the “maps” and “logs” folders.Which files to includeThe ClientData FolderRuntimes if Necessary Bass.dllPackaging your gameOnce you have selected the above files right-click them and click “Send To > Compressed Zip Folder”. This will create a compressed file of all your files and folders. You can now upload this to your website or a filesharing website (such as <[http://filebeam.com](http://filebeam.com)> or ). Remember to instruct your players to install the “Runtimes.exe” exactly like you did in the first tutorial.Credit to Sekaru for including this in EVB Link to comment Share on other sites More sharing options...
PD Posted August 15, 2013 Share Posted August 15, 2013 A rather lacking guide which could be beefed up with some screenshots. Link to comment Share on other sites More sharing options...
SkywardRiver Posted August 15, 2013 Author Share Posted August 15, 2013 Will do, just out there for now Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now