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[PROBLEM]Eclipse Origins 3.0


Kaonji
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Hello everybody , 

I am a beginner in using this engine so I started with version 2.0 and I have make 50 maps in my game..

As my game really need event system I wanted to start using version 3.0 but when I put my maps Eclipse Origins 2.0 inside it's make a bug ..
So I want to know how to make V3.0 in my game without affecting my maps.

Thanks for helping !

PS: I took too long to make these maps
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Hello Kaonji.
The thing is, As of version 3.0 contains the maps more in its structure … Ex: the fogs.
You can not simply copy and paste maps 2.0 in 3.0.
If I'm not mistaken, there is a tutorial system for EO 2.0 event here in the forum, I recommend using it. xD
Sorry for English.
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> Hello Kaonji.
> The thing is, As of version 3.0 contains the maps more in its structure … Ex: the fogs.
> You can not simply copy and paste maps 2.0 in 3.0.
> If I'm not mistaken, there is a tutorial system for EO 2.0 event here in the forum, I recommend using it. xD
> Sorry for English.

I have some problems in my OS so i can touch the sources  :(

You don't have another solution ?
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May need to make one yourself, as I don't believe there were any at that time. I wrote the first one around 3.0's release, and people copied that one over to some other formats. But none for 2.6, especially not if you mean Eclipse Evolution. (In which case it's even HARDER to get it all done, since a lot of features and formats are gone, changed or replaced)
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> May need to make one yourself, as I don't believe there were any at that time. I wrote the first one around 3.0's release, and people copied that one over to some other formats. But none for 2.6, especially not if you mean Eclipse Evolution. (In which case it's even HARDER to get it all done, since a lot of features and formats are gone, changed or replaced)

I don't know how to make a converter because i don't have any experience in programing
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That's not 2.6, that's 2.0! I thought you meant some ancient monstrosity.

Anyway, the closest I can find is a converter from 2.0 to 2.3, which won't work. The data format has changed quite a bit after that to accomodate for some fancy D3D8 changes.
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