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eddy34

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Everything posted by eddy34

  1. The graphics were much better! Congratulations zopto. But just a tip: Decreases slightly those mushrooms.
  2. Hello Kaonji. The thing is, As of version 3.0 contains the maps more in its structure … Ex: the fogs. You can not simply copy and paste maps 2.0 in 3.0. If I'm not mistaken, there is a tutorial system for EO 2.0 event here in the forum, I recommend using it. xD Sorry for English.
  3. > Lol chose the same Icons Silverdale used for our UI. Actually even the same exact order. > > > > Goodjob I guess Seriously? :huh: If you want, I change… I found several of these icons 34x34 on google and just put some. And Thanks! :)
  4. > That looks amazing. Keep up the good work. Can't wait to play it :D Thanks! :) > That's crazy good keep it up! Thanks! :) > Dem graphics, Link is amazed *applauds* Thanks Link, I said I was back… :D > The class interface is lacking, but the characters look nice. Normally breeze and RMXP don't go well together but you made them mesh very nicely. The interface is very simple, easy to look at and the font looks very nice; I'm actually curious as to what font it is as most pixelated fonts are usually not that legible. > > Best of luck to your project! Thanks Wing! Breeze is really hard together with RMXP, I'm trying to do my best… Do you have any suggestions to improve the interface of the class? I am willing to hear opinions.
  5. Hello Guys! Today I bring you a GUI I made for my project Aurora Online. I also brought some pictures of classes. I like the humble opinion of you. Sorry for the English. >! ![](http://i1079.photobucket.com/albums/w509/Guardian34/Class_Arqueiro_zpseaa0e5ca.png) >! ![](http://i1079.photobucket.com/albums/w509/Guardian34/Class_Espadachim_zpsaf418a1f.png) >! ![](http://i1079.photobucket.com/albums/w509/Guardian34/Class_Mago_zps005d3d31.png) >! ![](http://i1079.photobucket.com/albums/w509/Guardian34/MenuAurora_zpse196bea3.png) >! ![](http://i1079.photobucket.com/albums/w509/Guardian34/MainAurora_zps484841ce.png)
  6. Hello everyone, I do not know if this fix already posted here, but it is a serious bug, I'm posting. Problem: If a user with the login: "Guardian" connects to another game and tries to connect but before the "Guardian" puts space, getting "Guardian", the character doubles and both are connected. So both can "Dueling among themselves, leveling together, or make any action as two different users. Solution : In Private Sub HandleLogin, Find : ``` Name = Buffer.ReadString ``` Replace with : ``` Name = Trim$(Buffer.ReadString) ``` Credits : Lincoln & Warlow Sorry for English.
  7. eddy34

    New Anime

    Ao No Exorcist (Blue exorcist) Sword Art Online Saint Seiya (All) Dragon Ball Death Note Yu Yu Hakusho High School of dead FullMetal Alchemist HighSchool DxD …
  8. eddy34

    Base D3D8

    > I think it's .mp3, .wav, .ogg, .m4a and .aac. Therefore, it will work for what I want. xD Thank you!
  9. eddy34

    Base D3D8

    Sekaru, you can tell me the types of files that recognizes the BASS? I tested the ".mid" and is not functional yet ".mp3" and ".ogg" work. xD Thanks for taking this question if possible.
  10. eddy34

    Programming Contest

    Well, I guess you already explained everything about Timers and Loop. e.e And the result is that same? > Guardian 1st, Miguel 2nd, and slasher 3rd? *O*
  11. Basically, you use: For….. Next So according to the value of "i" for example, you change Y. ``` For i = 1 to 5 x = 50 y = 20 * i Next ``` I hope I helped… ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png)
  12. Really are great jobs. Best of all this is that she charges 10 dollars in Chibis simple, simple for her, of course. xD But the price is negotiable, so I asked to quote my name if they ask for something for her.
  13. Hello Guys! Today I am here to make a disclosure of a person whose nickname is "**Kurama-Chan**" and serves on **DeviantArt**. I went in those days to contact her to request the creation of three characters for a project I'm creating, is a caring, Brazilian, and very talented. Some of her work: >! ![](http://th05.deviantart.net/fs71/PRE/f/2013/001/6/d/___melissa_school_outfit____by_kurama_chan-d5ol9os.jpg) >! ![](http://th00.deviantart.net/fs71/PRE/f/2012/338/0/e/___fairy_commission_7___warrior_type_2____by_kurama_chan-d5n1s50.jpg) >! ![](http://fc02.deviantart.net/fs71/f/2012/334/a/f/___commission_for_kidaheiwajima_03____by_kurama_chan-d5mmu2u.png) >! ![](http://th08.deviantart.net/fs71/PRE/f/2012/331/2/d/___fairy_commission_7___warrior_type_1____by_kurama_chan-d5mctbc.jpg) >! ![](http://fc06.deviantart.net/fs70/f/2012/322/3/1/___chibi_commission_for_l3xil3in____by_kurama_chan-d5ldxuc.png) Her name is Carolina and in case anyone wants to contact her, follows the **DeviantArt**: [Kurama-Chan DeviantArt](http://kurama-chan.deviantart.com/) Send a note to her for consultation pricing, prices are very good for her level of design and **quote the message that was indicated by Eduardo Lins Ramos e Sousa**, because I talked to her, so she will have a control that comes to game characters and others. Sorry for English, Google Translate. xD Sincerely, Guardian.
  14. It's exactly what Abhi2011 said. xD Jowd, I say better both in terms of memory usage, such as stability, processing, etc.. His explanation was exactly what I was looking for. Very, very, thank you! ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  15. I know FPS is not everything, but if I have two engines with the same code, the only difference is the DX8\. So one way of comparison will be the FPS since I'm on the same PC with the same processing and everything, right? xD But … Thank you for the reply! I'll take a look at the link you DirectX8 passed.
  16. I already did the two engines to be exact. I tested also, and both engines are 100% functional. xD Just wanted a confirmation of the rumor, because the FPS eletrified events was better than the CSDE, however, wanted to know if have "something else".
  17. Do not quite understand your answer. xD I just wanted to know if anyone can explain what DirectX8 has a better functionality. The DirectX8 of Crystal Shire or DirectX8 of EO Eletrified Events made by "jsnider". For I have heard rumors that the CSDE was better, but to apply both codes in a EO 2.0 (Clean Source code). DirectX8 of "jsnider" obtained a higher FPS. I just want someone to explain what is best and arguments. ![B)](http://www.touchofdeathforums.com/community/public/style_emoticons//cool.png)
  18. Hello guys, I would take a doubt with you. I had heard rumors that the DirectX8 (Crystal Shire) was better than that found in vbGORE and better than the Eletrified Events made ​​by "jsnider". However, I got an Eclipse Origins 2.0 (Clean) and implemented them. The FPS engine that had the DirectX8 ("jsnider") was averaging higher than the Engine that had DirectX8 (Crystal Shire). Could someone please give me an explanation with reasons which of the 2 would really be the best? Thanks! xD Sorry for English. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  19. eddy34

    Programming Contest

    Okay, there it is in the upload filehost: [Pet Guardian](http://www.filehost.ws/mkip7jx2u0fe) Ps. : The executable is this updated. xD
  20. eddy34

    Programming Contest

    Nothing too fancy, just a pet that loses "status" of hunger, water and sleep. That with enough work evolves. And you will ask reflexes to click the buttons. - Visual Basic 6 With DirectX8 - - Download in 4Shared - [Pet Guardian](http://www.4shared.com/rar/mT5mAFLg/Pet_Guardian.html?) PS : The application that is inside the folder is not updated. Now I posted that I remembered. Only the file .Vbp is complete. xD Enjoy… xD Sorry for English... ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  21. > i get server errors when i try to compile it could you check it out i have the problem with this line > > Private Sub lvwInfo_ColumnClick(ByVal ColumnHeader As MSComctlLib.ColumnHeader All Engines I do download Ricardo also give this same problem. Open the server project by visual basic 6 and remove the frmServer. Take an engine of any EO and replace it in the src folder, and then add the project again. xD
  22. Apparently, people liked the GUI. Thanks! xD Good luck Ricardo, what you need, I'm here to help you…
  23. I watch, already had to read the light novel too. But I stopped reading to not lose the grace of Anime. xD
  24. Description: EO has a system of animated items for those who do not know … But he always gets the second frame to the last. The fix makes the first take to the last. Example of animated item (Made by darkpeople196): ![](http://img585.imageshack.us/img585/6290/90601137.gif) How to Make Item Anim : ![](http://img651.imageshack.us/img651/8716/item4.png) In **Sub BltAnimatedInvItems()**, find : ``` If MapItem(i).Frame < MaxFrames - 1 Then MapItem(i).Frame = MapItem(i).Frame + 1 Else MapItem(i).Frame = 1 End If ``` Replace : ``` If MapItem(i).Frame < MaxFrames - 1 Then MapItem(i).Frame = MapItem(i).Frame + 1 Else MapItem(i).Frame = 0 End If ``` Below, find this : ``` If InvItemFrame(i) < MaxFrames - 1 Then InvItemFrame(i) = InvItemFrame(i) + 1 Else InvItemFrame(i) = 1 End If ``` Replace : ``` If InvItemFrame(i) < MaxFrames - 1 Then InvItemFrame(i) = InvItemFrame(i) + 1 Else InvItemFrame(i) = 0 End If ``` Credits : GuardianBR
  25. In bltMapTile and bltMapFringeTile, recommend putting RenderSurface below, that: ``` Else: Exit For ``` So even if you have 13 layers, but use only two, he will not check all the For. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) But anyway, very good!
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