skulper34 Posted March 21, 2009 Author Share Posted March 21, 2009 I saw on items a key section. But how do i make an area accessible by using keys? Link to comment Share on other sites More sharing options...
unnown Posted March 21, 2009 Share Posted March 21, 2009 use doors and keys? Link to comment Share on other sites More sharing options...
skulper34 Posted March 21, 2009 Author Share Posted March 21, 2009 I tried but nothing happens. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted March 21, 2009 Share Posted March 21, 2009 Okay, first you need to make a key.Make a new item, and make the item-type a "key".Then at the map editor, click "attributes", and click "Key".Use the slider you pick which item you're using for the key, and put that attribute down. People will need a key to pass though that tile Link to comment Share on other sites More sharing options...
skulper34 Posted March 21, 2009 Author Share Posted March 21, 2009 I tried that, but even with the key in my inventory I can't pass through the tile. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted March 21, 2009 Share Posted March 21, 2009 @skulper34:> I tried that, but even with the key in my inventory I can't pass through the tile.You have to hit "Enter", or double-click the key; something like that Link to comment Share on other sites More sharing options...
skulper34 Posted March 21, 2009 Author Share Posted March 21, 2009 @Ã…ÃÂüiÑÂôζ:> You have to hit "Enter", or double-click the key; something like thatOh.. thank you very much! Link to comment Share on other sites More sharing options...
Admiral Refuge Posted March 21, 2009 Share Posted March 21, 2009 @skulper34:> Oh.. thank you very much!No worries :azn: Link to comment Share on other sites More sharing options...
PoisonGravy Posted March 22, 2009 Share Posted March 22, 2009 Speaking of which, I was wondering if there is currently any way to allocate a tile that requires more than one key item? Or would we have to wait for 3.0? Link to comment Share on other sites More sharing options...
Admiral Refuge Posted March 22, 2009 Share Posted March 22, 2009 @PoisonGravy:> Speaking of which, I was wondering if there is currently any way to allocate a tile that requires more than one key item? Or would we have to wait for 3.0?This could probably be scripted using the blockplayer sub, afew if-else statements, and maybe Godlord's inventory script Link to comment Share on other sites More sharing options...
emblem Posted March 22, 2009 Share Posted March 22, 2009 Or putting more than one key tile in a row so the person has to go through all three of these. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted March 22, 2009 Share Posted March 22, 2009 @[Emblem:> link=topic=40898.msg404041#msg404041 date=1237682683]> Or putting more than one key tile in a row so the person has to go through all three of these.Yea, but if they need three keys, and you go though the first one, the second one, you'll be stuck in-between the 1st and 3rd if you don't have the 3rd Link to comment Share on other sites More sharing options...
DrNova Posted March 22, 2009 Share Posted March 22, 2009 Well then maybe they'd learn a lesson. Link to comment Share on other sites More sharing options...
AdrianC Posted March 22, 2009 Share Posted March 22, 2009 @DrNova:> Well then maybe they'd learn a lesson.Haha.Just script it.What you could do, (if you don't want to script) is do what Emblem said, and then in between each lvl make the key required to go back spawn. That way they don't get stuck. Link to comment Share on other sites More sharing options...
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