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Keys


skulper34
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@PoisonGravy:

> Speaking of which, I was wondering if there is currently any way to allocate a tile that requires more than one key item? Or would we have to wait for 3.0?

This could probably be scripted using the blockplayer sub, afew if-else statements, and maybe Godlord's inventory script
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@[Emblem:

> link=topic=40898.msg404041#msg404041 date=1237682683]
> Or putting more than one key tile in a row so the person has to go through all three of these.

Yea, but if they need three keys, and you go though the first one, the second one, you'll be stuck in-between the 1st and 3rd if you don't have the 3rd
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@DrNova:

> Well then maybe they'd learn a lesson.

Haha.

Just script it.

What you could do, (if you don't want to script) is do what Emblem said, and then in between each lvl make the key required to go back spawn. That way they don't get stuck.
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