zade_o Posted March 21, 2009 Author Share Posted March 21, 2009 Would it be possible with the current TileBlting system to do something along the lines of this for fringe tiles? (this is pseudocode btw)if a player exists at tileY + 1 BltTile Blt the Player directly belowelse BltTileor would that be throw off by the fact that there's other players on the map?See, this way, my sprite will show up ontop of the fringe tiles only if it's infront of them. Cus I have 96x96 sprites so when they walk up to a block, take for instance a tree trunk, then part of the trunk still shows over his head just cus tiles are 32x32 and i can't seem to find the balance. Link to comment Share on other sites More sharing options...
unnown Posted March 22, 2009 Share Posted March 22, 2009 yeah doable :) Link to comment Share on other sites More sharing options...
zade_o Posted March 22, 2009 Author Share Posted March 22, 2009 Does it work the way I think it works? Link to comment Share on other sites More sharing options...
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