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Question bout Blting tiles


zade_o
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Would it be possible with the current TileBlting system to do something along the lines of this for fringe tiles? (this is pseudocode btw)

if a player exists at tileY + 1
  BltTile
  Blt the Player directly below
else
  BltTile

or would that be throw off by the fact that there's other players on the map?
See, this way, my sprite will show up ontop of the fringe tiles only if it's infront of them. Cus I have 96x96 sprites so when they walk up to a block, take for instance a tree trunk, then part of the trunk still shows over his head just cus tiles are 32x32 and i can't seem to find the balance.
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