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Some suggestions for EO4


Zukape
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> Hello developers, I want to talk about EO4, its a nice engine but there is some suggestions for making people to get Gold service.
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> We know its closed source but I think of you should be give permission to edit every pictures (like before loading screen its says Eclipse origins, even changing loading page its show that for a second and another one is server.exe). If you are paying for gold service you might be edit those sections. (Obviously not like open source)

That's why people decide, buy or not to buy stuff(EO4 engine in this case), because other engines may like them better who might even be for free.

You pay for that what they have done and what they allow to do you with theyr work.

If there will be fully customizable menu,gui with some standalone programm then it will be afther year maybe. . .. I dont know im not dev xD
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Zukape:

 I agree with what you are saying, you can change the images everywhere except the launcher, we are working on being able to change this now. Great suggestion! If you are building a game you want it to appear to be completely your own.
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If I can add a few suggestions here:

In regards to the eventing system - it would be so awesome if you could add a left / right scroll bar in the command window so we can scroll over and see the text that runs out of that window.

Another thing I would love right now is when choosing things in events (for instance choosing a graphic for an event, or map coordinates for warps) a simple box where we can just type in the map number and x,y coords rather than sliders.

And last but not least (and idk how possible this is for your engine, or perhaps it already exists and I don't know) a way to copy / paste events.  Again, it's annoying when I create a big event and then decide "wait, I need to change this map a bit" and have to go through the whole process of redoing that event again and testing it again…..  I've tried "copy page" and what not, but it only copies for that one event, it does not paste to a new event.
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You can already copypaste events, i actually found this out by accident, i just thought "how could wouldnt it be if i could just hover and do ctrl + c / ctrl + v" and i did and it totally worked, completely shocked me that i didnt know this :P

EDIT:

And my own little suggestion i also made in another thread, box items that has a chance to drop one of several selected items with a % chance, for example, have 2 possible items in the box, one more rare then the other, but only drop one, i always had this implemented in the source when i worked with other engines, its always a big part of my projects and i use them as equipment boxes so you can get the item for a random class or at a slightly better grade.
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Two-handed Weapons. Reference - [http://www.eclipseorigins.com/community/index.php?/topic/126767-eo-20-two-handed-weapon-updated//community/index.php](http://www.eclipseorigins.com/community/index.php?/topic/126767-eo-20-two-handed-weapon-updated//community/index.php)

Run/ Walk affected by Stats & Walk is default, hold SHIFT to Run. Reference - [http://www.eclipseorigins.com/community/index.php?/topic/132500-eo-simple-learning-a-better-character-movement-system/](http://www.eclipseorigins.com/community/index.php?/topic/132500-eo-simple-learning-a-better-character-movement-system/)

Consume Item Give-Backs. Reference - [http://www.eclipseorigins.com/community/index.php?/topic/131295-eo-20-consume-give-backs//community/index.php](http://www.eclipseorigins.com/community/index.php?/topic/131295-eo-20-consume-give-backs//community/index.php)

Consume Item Time-Delays. Reference - [http://www.eclipseorigins.com/community/index.php?/topic/132618-eo-consume-item-delay//community/index.php](http://www.eclipseorigins.com/community/index.php?/topic/132618-eo-consume-item-delay//community/index.php)

Random Exp. Range for defeated enemies & Random Range Editors in general. Reference - [http://www.eclipseorigins.com/community/index.php?/topic/129689-custom-random-experience-from-monsters//community/index.php](http://www.eclipseorigins.com/community/index.php?/topic/129689-custom-random-experience-from-monsters//community/index.php)

Paperdoll Upgrade. (If needed) Reference - [http://www.eclipseorigins.com/community/index.php?/topic/125123-eo-paperdoll-extra//community/index.php](http://www.eclipseorigins.com/community/index.php?/topic/125123-eo-paperdoll-extra//community/index.php)

Drop Items on Death on maps without Morals. Reference - [http://www.eclipseorigins.com/community/index.php?/topic/132868-drop-items-on-death-efficient//community/index.php](http://www.eclipseorigins.com/community/index.php?/topic/132868-drop-items-on-death-efficient//community/index.php)

Idle Animation for certain NPCs & "Pets".

Event to read Player Variable Value and Display it in a Text Box.

Check Box(s) to control Layers being viewed in Map Editor.

Special "Pets" with Inventories that can't attack or distract enemies.

RGBA Shaders in Item, Resource, Animation & Spell Editors.

Day/ Night System.

Larger Window for building Events.
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