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Designing Text Bubble


ryonn
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Hoi.. it does change color :D

Thanks Admiral. :D

Now, is it also possible to make the background of the bubble to be transparent/lower opacity?

In addition, how to make the bubble to appear above the player instead of below it?
Please help
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@ryonn:

> Hoi.. it does change color :D
>
> Thanks Admiral. :D
>
> Now, is it also possible to make the background of the bubble to be transparent/lower opacity?
>
> In addition, how to make the bubble to appear above the player instead of below it?
> Please help

The "above" will probably be a source edit.

But the transparency is possible, just make every other pixel in the text bubble the same color as the first pixel in Tiles10
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**About 'Above'**
Could you please guide me on how to do the source edit for the 'above' part?
Or is there a guide for this?

**Transparancy**
I want the colour to be transparent by 50% (or any other numbers), not completely blend with the background.
Could you please tell me where I can set this?
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@ryonn:

> **About 'Above'**
> Could you please guide me on how to do the source edit for the 'above' part?
> Or is there a guide for this?
>
> **Transparancy**
> I want the colour to be transparent by 50% (or any other numbers), not completely blend with the background.
> Could you please tell me where I can set this?

About 'Above':
I'm not sure if there is a tutortial, you'll have to play around in the source to find out how it draws the speech bubble, then change the values.

Transparancy:
As I said, make every other pixel transparent, and it will be 50% transparent.
See the attached file, backup your tiles10.bmp, and replace it with this version.  It should be transparent (it may not be perfect though)

Also, show me a screenshot of what it looks like, I'd like to see ;)
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Still not much to see from my MMORPG.
I say that I'm still in the _sharpening my axe_ phase before the _lets cut those trees_ phase.

Could you please tell me more about Source to edit for the 'above' part?
Which source is this? Is it main.txt?

As you can see from the attached pic below, the text bubble is broken because of the massive sentences.
How can I handle this?
Please help
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The source is the Eclipse Source (written in Visual Basic 6).

You need Visual Basic 6.0 in order to edit the source. And unfortunately you can only buy it off EBay (or the other bay) as Microsoft have discontinued it.

Your main.txt is where all the sadscript is - sorta like VB6 only not as powerful.
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  • 2 weeks later...
@ryonn:

> hi damian,
>
> Could you please tell me which source files to edit with the VB6?
>
> Thanks

In the client folder, it's "Eclipse.vpb", and in the server folder it's Server.vbp;

If you're asking what mod or frm to edit, once you open the project, I don't know.
You'll be better off asking in the http://www.touchofdeathforums.com/smf/index.php?board=93.0 board
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I think I may submit some code that will completely rewrite the speech bubble code into a more MapleStory style.
Then it won't overflow and it will have a dynamic border size so no more worries about the bubble being so blocky all the time (at least I find it is)
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Dear Admiral,

Could you please let me know the Eclipse you are using?
I'm using Eclipse Evolution 2.7, and I cant find the .vpb files that you mention.

Is it in different version?

=====
Dear Emblem,

I have sent you a PM, I hope you could spare some time for that :)
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@ryonn:

> Dear Admiral,
>
> Could you please let me know the Eclipse you are using?
> I'm using Eclipse Evolution 2.7, and I cant find the .vpb files that you mention.
>
> Is it in different version?
>
> =====
> Dear Emblem,
>
> I have sent you a PM, I hope you could spare some time for that :)

I'm using Eclipse Evolution 2.7.
If you haven't yet, go to freemmorpgmaker.com, click Eclipse Evolution, and click "Source", to download the source code version of Eclipse
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