That Posted October 5, 2013 Author Share Posted October 5, 2013 I've been curious about this for some time. Does anyone know how much ram is used or allocated to each user that is online currently? I just want a general idea of how much a player uses.EDIT:Got my question answered! If you're curious…![](http://gyazo.com/b59fb8977048df042c9f0beae1153c4c.png) Link to comment Share on other sites More sharing options...
elnico1996 Posted October 5, 2013 Share Posted October 5, 2013 If the information you gave are real, that of 40kb per person.40 players = 1mb400 players = 10mb4000 players = 100mb40000 players = 1gb Link to comment Share on other sites More sharing options...
That Posted October 5, 2013 Author Share Posted October 5, 2013 > If the information you gave are real, that of 40kb per person.> > > > > > 40 players = 1mb> > 400 players = 10mb> > 4000 players = 100mb> > 40000 players = 1gbI think it also depends on how big the character file is as well. But if It's really 40kb a person then that's really good. I'm not sure how well the networking is 2 that could be a factor as well with large amounts of players. Does anyone know how many people have been online on a eclipse server before? Like an exact number, or a estimate. Link to comment Share on other sites More sharing options...
vqoley Posted October 6, 2013 Share Posted October 6, 2013 i not understand, if 40000 players play in one time, we must have server 1GBps? Link to comment Share on other sites More sharing options...
Stein Posted October 6, 2013 Share Posted October 6, 2013 It of course depends on what version of Eclipse you're using, and you need to bear in mind that everything else (Events, maps, NPCs etc.) will also impact your memory usage. Link to comment Share on other sites More sharing options...
abhi2011 Posted October 6, 2013 Share Posted October 6, 2013 lenb( {your playerrec variable} ) * {max_players value} **+**lenb( {your templayerrec variable} ) * {max_players_value}I believe this will give you the entire amount of memory used by the server for storing all players in memory regardless of whether a "rec" is in use or not. (I believe this is how fixed arrays work i.e when a fixed array is declared memory equal to length of the array is automatically allocated. And for dynamic arrays the memory allocated is "dynamic" i.e changes depending upon the length. **Someone should verify this!!**) Link to comment Share on other sites More sharing options...
Stein Posted October 6, 2013 Share Posted October 6, 2013 Yes and no Ahbi, since there's also the TemPlayer array to keep in mind. So while your calculation is correct, it is also missing a fairly crucial component. :) Link to comment Share on other sites More sharing options...
abhi2011 Posted October 7, 2013 Share Posted October 7, 2013 Oh yea I forgot about TempPlayerRec! Thanks Stein! Link to comment Share on other sites More sharing options...
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