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Unnamed Project


Marsh
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Decided to create a new game, i will not explain the concept yet as it is a bit difficult to explain. The end game plan though is that the game will teach you how to pixel art and program by example. So far i have put about 2 days of work in. If you are interested in getting something like this up and running quick go check out Unity, 2D ToolKit and Run n Jump. These addons have done basically all of the work in this build. I have modified Run n Jump slightly for destructible terrain.

Not much to see yet but i will be posting here with various builds and progress. So far the only gameplay is jumping around and destroying the world. Pretty much just stress testing how many destructible tiles i can have without lag. If the sample does lag for you please post your system specs here.

[http://www.groovypulse.com/marsh/Build.html](http://www.groovypulse.com/marsh/Build.html)

Arrow keys to move

Space to jump

Right click to shoot and destroy tiles

Shift to float when jumping.

Just hoping to get a tiny bit of buzz to motivate me to post more here and continue working on it.
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It doesn't lag but movement feels very unresponsive. Also the collision doesn't seem to be pixel based (yet?) because i walk behind the !square-tiles (those that are not a square… you know what i mean).

Destroying the tiles works but seems a bit random with some balls bouncing around and sometimes making blocks disappear. I wish you the best of luck with this and I hope that my feedback can help you in some way.

-seal
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