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Games designed to suck.


Aldur
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I don't see what makes this game look good to you people…The mapping is terrible, The GUI looks bad, and the GFX looks stupid. What makes you want to play a game that looks like a 5 year old was on the graphics team?

Moderator's note:
Most of us are familiar, or atleast heard of, the game http://www.touchofdeathforums.com/smf/index.php/topic,36901.0.html

Well, recently alot of these games sprung up:
http://www.touchofdeathforums.com/smf/index.php/topic,43701.0.html
http://www.touchofdeathforums.com/smf/index.php/topic,47272.0.html
http://www.touchofdeathforums.com/smf/index.php/topic,47708.0.html to name afew.

This is a discussion on this form of game.
Anyway, this conversation started in another topic, so to prevent going further off-topic, I split the topic.
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Yay, more competition!

Stick with this, I'll play it!

@Aldur:

> I don't see what makes this game look good to you people…The mapping is terrible, The GUI looks bad, and the GFX looks stupid. What makes you want to play a game that looks like a 5 year old was on the graphics team?

Refer to the following games:
http://www.touchofdeathforums.com/smf/index.php/topic,36901.0.html
http://www.touchofdeathforums.com/smf/index.php/topic,43701.0.html
http://www.touchofdeathforums.com/smf/index.php/topic,47272.0.html
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@Admiral:

> Interesting concept; rather then "competition", those above games could be designed under one group.

Those kind of games should never be designed… A loss of time for the "creators" as well as the players!
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@w1c:

> Those kind of games should never be designed… A loss of time for the "creators" as well as the players!

Untrue, there are alot of players who would love to play that kind of games. Cause it is so "Retarded" made it becomes very funny. Besides, i would hate seeing alot of "Pro made" games. ;)
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@Admiral:

> Yay, more competition!
>
> Stick with this, I'll play it!
> Refer to the following games:
> http://www.touchofdeathforums.com/smf/index.php/topic,36901.0.html
> http://www.touchofdeathforums.com/smf/index.php/topic,43701.0.html
> http://www.touchofdeathforums.com/smf/index.php/topic,47272.0.html

Yes i think all those games look terrible aswell. I can't see what attracts people to them. Sure GFX isn't evreything, but when it looks like a child designed the game, that goes to far.
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@Aldur:

> Yes i think all those games look terrible aswell. I can't see what attracts people to them. Sure GFX isn't evreything, but when it looks like a child designed the game, that goes to far.

This was a MASSIVE discussion in my thread; actually, all the other games are ripoffs of mine anyway; my goal, was to make the WORST game in MMORPG history; even the gameplay is virtually unbearable.

But that didn't stop my game got about 50 new players in two days, when I released the Alpha-release; and there was always atleast one person online the whole weekend.
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@Aldur:

> Yes i think all those games look terrible aswell. I can't see what attracts people to them. Sure GFX isn't evreything, but when it looks like a child designed the game, that goes to far.

Well that is your opinion. But your opinion does not count for many others. As long as there are players who would love to play the admins of that games will/want (to) continue their progress, and then they forget about the people who hate it.

Btw: Whe are going offtopic here, if whe are here to discuss about it just make another topic about it.  ;)
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I think that these games may get alot of players at the START, but after a couple days the novely will ware off. These games may be a short term success, but i can't see them being in it for the long term.
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@Aldur:

> I think that these games may get alot of players at the START, but after a couple days the novely will ware off. These games may be a short term success, but i can't see them being in it for the long term.

Admiral even said that no-one would be able to play his game for long.

His reason for creating ROXD is so you can get a good idea of how not to make a game.
Which is ironic because his scripting has made his game alot of features.
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@Aldur:

> I don't see the point of making a game you know is not going to succeed. Seems like a waste of time to me.

Admiral is killing time, although, it IS increasing his scripting skills.

I'm not sure about the others, I think it's just them getting used to actually making a game, and if you try hard and it doesn't work, you'll feel bad, this way it's good practice and everyone's happy.
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@Aldur:

> I don't see the point of making a game you know is not going to succeed. Seems like a waste of time to me.

Maybe you should put on your glasses.  :P ;) Then you can see that the point is right to this:

@Yakura:

> As long as there are players who would love to play the admins of that games will/want (to) continue their progress, and then they forget about the people who hate it.

OH AND THIS:
@Yakura:

> Untrue, there are alot of players who would love to play that kind of games. Cause it is so "Retarded" made it becomes very funny. Besides, i would hate seeing alot of "Pro made" games. ;)
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@Desiderium:

> Admiral even said that no-one would be able to play his game for long.
>
> His reason for creating ROXD is so you can get a good idea of how not to make a game.
> Which is ironic because his scripting has made his game alot of features.

Yes, I've said that numerous times.  I fully expect players to get board in my game, after no more than a week.
PS: This is why I made ROXD:
![](http://i44.tinypic.com/1z4zbyp.png)

@Aldur:

> I don't see the point of making a game you know is not going to succeed. Seems like a waste of time to me.

@Admiral:

> Q: Is Retarded Online a waste of time?
> A: To each his own, I suppose…  One person can see something as a waste of time, another person can see it as fun.  I enjoy making RO, and I personally don't see it as a waste of time, but rather a chance to make a game, and have lotsa fun doing it

@Desiderium:

> Admiral is killing time, although, it IS increasing his scripting skills.
>
> I'm not sure about the others, I think it's just them getting used to actually making a game, and if you try hard and it doesn't work, you'll feel bad, this way it's good practice and everyone's happy.

This is true (the scripting skills); I'm highly proficient in Sadscript now, I even have a leveling spell system for Retarded Online (as well as a flash arcade, and other crap).
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Well it would be good for learning how to make a game at first, EXCEPT the amount of skill going into some of these games isn't going to get you anywhere. The mapping is terrible, how do you expect to get better if you are trying to map your game so it looks bad? Same with the GFX, if you want the game to look bad, your skills in art are not going to get better.

Edit: The scripting is a valid point though.
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The mapping terrible.. Dude.. Didn't you learned anything about it? It is the meaning to make it terrible  :huh:.  And it is really untrue about the art thing, it gives you the idea how to avoid making it like that.  :azn:
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@Aldur:

> I am aware you are trying to make it terrible, so what i am saying is that you wont be IMPROVING your mapping skills by making terrible maps.

Well, using bad tiles to make a good map is hard, so if you manage it, good tiles will be easier. ;]
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@Yakura:

> The mapping terrible.. Dude.. Didn't you learned anything about it? It is the meaning to make it terrible  :huh:.  And it is really untrue about the art thing, it gives you the idea how to avoid making it like that.  :azn:

Agree, but then don't say it is "skill improving" _(except for the scripting, perhaps :azn:)_ making bad games…
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@w1c:

> Agree, but then don't say it is "skill improving" _(except for the scripting, perhaps :azn:)_ making bad games…

Actually, I have slightly improved with pixel art since making Retarded Online.
I went from this, when I first started:
![](http://i44.tinypic.com/2d14rk4.png)

To this:
![](http://i44.tinypic.com/35i5gfl.png)

To this(most part, this sucks, the the waterfall is animated atleast XD):
![](http://www.touchofdeathforums.com/smf/index.php?action=dlattach;topic=41949.0;attach=7671;image)

Besides, everything is custom, not just spammed RMXP stuff :cheesy:
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Your right, you did aprove in pixeling (a bit  :P)
And it's also true; i've seen the rmxp tileset like a thousand times. But be honest, going for a good game improves your "creation skills" ALOT more then going for a… bad(?) game!
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