Infern0 Posted December 22, 2013 Author Share Posted December 22, 2013 is this possible? Or easily done without re-writing a million things? Link to comment Share on other sites More sharing options...
jcsnider Posted December 22, 2013 Share Posted December 22, 2013 Yea. Leave the spawn map blank. Then in the top left corner place an event that autoruns with conditional branches (based on class) that warps you.(Let me know if you need more explanation, I do not know your level of experience with the event system :D) Link to comment Share on other sites More sharing options...
No Name Posted December 23, 2013 Share Posted December 23, 2013 Ah, but wouldn't that work for only the first time of playing a character? If you wanted a recurring spawn point (Say like diablo 3 with you spawning in the respective quest hub each log in) would that be possible with the current event system?Hypothesis;Placing an event on each map that run on parallel processing that uses a series of switches or a key variable on players that is changed by resting in cities. It would read the variable/switch upon log-in and then warp you to the respective zone? Link to comment Share on other sites More sharing options...
SpiceyWolf Posted January 21, 2014 Share Posted January 21, 2014 No experience in JC's EO 4.0, but if there is a checkpoint attribute or an equivilant checkpoint feature in the event system use those. Link to comment Share on other sites More sharing options...
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