Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Mapping Question


pRoX
 Share

Recommended Posts

I'm in the process of making my first map, and I was wondering if the number of layers (ground, mask 1/2, etc) had any impact on the performance of the server?

I'm making an experimental map with the default tiles and I'm using a pattern that's heavy on layers.  It probably won't make into the game but it would be nice to know for future reference.

Thanks in advance!

P.S: woot pedobear? :renzo:
Link to comment
Share on other sites

You can script a sprite change on the map when using CTRL. You could also do a "mini" source edit. ex. make TAB or some other button that aren't used to call up a script in your main.txt like a "dooropener" or something like that.

Command in VB is called vbKeyButton where button is the button you wanna you wanna use I think. And I think it is in the ModGameLogic file, but not sure since I'm at work :)
Link to comment
Share on other sites

Cool mate, I might go with your suggestion in the future.  It's become more of a problem now that I've been thinking of making roof disappear once a player goes inside a house per say.  Though I'm sure that would be a lot more problematic since the tiles would have to change only to the player entering the house.

Thanks again!
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...