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PlayerMessage


Violoncello
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Not possible to make a _PlayerMsg_ do that, but we do have commands to do this.

```
Call TextBubble(index, bubble_index, text, map, x, y, colour)
```
So you could do something like this:

```
Call TextBubble(index, 1, "You accepted a quest!", GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index), BLACK)
```
This means, of course, changing your scripts to use this instead, but if that's what you want, this is how to do it.
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I think he knows that. *facepalms*

```
Call textbubble(index, bubble_index, "You accepted the quest.", GetPlayerMap(index), GetPlayerX(index), GetPlayerY (index), GREEN)

```
Put that when they accept the quest.

Defend, I'm tired of your useless one sentence posts. http://www.touchofdeathforums.com/smf/index.php/topic,51559.0.html
Warning - while you were typing a new reply has been posted. You may wish to review your post.

FFUUUUU BAZ!
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