Violoncello Posted September 12, 2009 Author Share Posted September 12, 2009 Is it possible that a playermsg to appear in a bubble and not in the chatbox?for example:the playermsg is "You accepted a quest"then it will appear on a bubble on your screen which other players on the same map cannot see Link to comment Share on other sites More sharing options...
defendersdef Posted September 13, 2009 Share Posted September 13, 2009 you can create a script to do that :P Link to comment Share on other sites More sharing options...
balliztik1 Posted September 13, 2009 Share Posted September 13, 2009 Not possible to make a _PlayerMsg_ do that, but we do have commands to do this.```Call TextBubble(index, bubble_index, text, map, x, y, colour)```So you could do something like this:```Call TextBubble(index, 1, "You accepted a quest!", GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index), BLACK)```This means, of course, changing your scripts to use this instead, but if that's what you want, this is how to do it. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted September 13, 2009 Share Posted September 13, 2009 I think he knows that. *facepalms*```Call textbubble(index, bubble_index, "You accepted the quest.", GetPlayerMap(index), GetPlayerX(index), GetPlayerY (index), GREEN)```Put that when they accept the quest.Defend, I'm tired of your useless one sentence posts. http://www.touchofdeathforums.com/smf/index.php/topic,51559.0.htmlWarning - while you were typing a new reply has been posted. You may wish to review your post.FFUUUUU BAZ! Link to comment Share on other sites More sharing options...
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