damian666 Posted November 7, 2009 Author Share Posted November 7, 2009 Like title tells ya, i want to stop the scripted npc's from moving like, totally…how do i do that?i tried modifying the cannpcmove sub, but that seems to cause them to spawn in different spots on map load :Sthey HAVE to spawn exactly where i want, and they should not move, at all.i need this modification to use them as pushable rocks.any help is apriciated.Damian666 Link to comment Share on other sites More sharing options...
Squiddle Posted November 23, 2009 Share Posted November 23, 2009 Just put NPC Avoids all around the NPC's position, so that it can't walk anywhere. Link to comment Share on other sites More sharing options...
blackkat9666 Posted November 23, 2009 Share Posted November 23, 2009 it'll still turn around randomly Link to comment Share on other sites More sharing options...
Robin Posted November 24, 2009 Share Posted November 24, 2009 Find:```' Check to see if its time for the npc to walkIf Npc(NpcNum).Behavior <> NPC_BEHAVIOR_SHOPKEEPER Then```and replace with:```' Check to see if its time for the npc to walkIf Npc(NpcNum).Behavior <> NPC_BEHAVIOR_SHOPKEEPER and Npc(NpcNum).Behavior <> NPC_BEHAVIOR_[scriptedorw/eitisineclipse] Then``` Link to comment Share on other sites More sharing options...
blackkat9666 Posted November 24, 2009 Share Posted November 24, 2009 and robin saves many people yet again! thanks man it'll be helpful Link to comment Share on other sites More sharing options...
Ruins of Hell Posted November 24, 2009 Share Posted November 24, 2009 We already resolved this topic before :P. Using the same code Robin did. (it was in a different topic though, can't find it) Link to comment Share on other sites More sharing options...
Robin Posted November 24, 2009 Share Posted November 24, 2009 @[SB:> Soul link=topic=53879.msg577997#msg577997 date=1259093380]> We already resolved this topic before :P. Using the same code Robin did. (it was in a different topic though, can't find it)It obviously didn't resolve this topic, because it wasn't answered.As the question has been answered, I'm locking this. No reason to keep posting. Link to comment Share on other sites More sharing options...
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