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Hide Player Name?


Andiii
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dd7 or dx8 engine?

dx8 engine should be this:

```

RenderText Font_Default, name, TextX, TextY, color, 0

```
just add ' before it, so its commented and wont render text.

Its in **Public Sub DrawPlayerName(ByVal Index As Long)**

OR…

Just make that sub look like this: (dunno if works, but should! :D )

```

Public Sub DrawPlayerName(ByVal Index As Long)

' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler

' Error handler
Exit Sub
errorhandler:
HandleError "DrawPlayerName", "modText", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub

```
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You want to hide it always for anyone ? or only for admin ? Only when you type something ?

Explain more of what you need, if you want to hide it always, just delete "DrawPlayerName" ; if you need only for admin, add in this function "if getplayeraccess(index) > 3 then exit sub" etc…
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> I'm guessing you wan't an option to hide player name right? Before I can help you further I'll need to know what eclipse version you are using.

Hey Skyward, thanks for the help. 

I'm currently using Eclipse Worlds 1.7

I don't need an option to hide the name, gonna use it to make a video, so having the name shown ruins the effect for me.
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> If you're just using this option to make a video, and nothing permanent:
>
>  
>
> Find this (in client): 
>
> ```
>
> Call DrawPlayerName(I)
> ```
> And comment it out with a '
>
>  
>
> So
>
> ```
>
> 'Call DrawPlayerName(I)
> ```
> If this doesn't work, let me know :D

Thanks! Works like a charm lol.

One more question, do you know how to change World's resolution?
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> You can resize game screen (90% chance that you will need redo all maps)
>
> Or, change all 32x32 parameters to smtn like 16x16? :D
>
> Maybe someone will make dx8 zoom map function, that would be interestng.

Just wanna make the game screen smaller for worlds.
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> Just wanna make the game screen smaller for worlds.

I don't think it's possible to convert 32x32 to any other size on DX8 Eclipse Like Engine.. or it is possible? i tried to convert one, but i failed.. on Dx7 i can easily convert the engine on any size
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